Levitate
Evades Ground moves.
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Has a 10% chance of making target Pokémon flinch with each hit.
Summons rain that lasts indefinitely upon entering battle.
Raises Speed one stage after each turn.
Protects against critical hits.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Prevents paralysis.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Absorbs Electric moves, healing for 1/4 max HP.
Absorbs Water moves, healing for 1/4 max HP.
Prevents infatuation and protects against Captivate.
Negates all effects of weather, but does not prevent the weather itself.
Increases moves' accuracy to 1.3×.
Prevents sleep.
Changes type to match when hit by a damaging move.
Prevents poison.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Protects against incoming moves' extra effects.
Prevents confusion.
Prevents being forced out of battle by other Pokémon's moves.
Lowers opponents' Attack one stage upon entering battle.
Prevents opponents from fleeing or switching out.
Damages attacking Pokémon for 1/8 their max HP on contact.