Battle encyclopedia

Abilities

Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.

313 Abilities cataloged
7 generations represented
10 community highlights
Ability Dex

Explore every Ability

Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.

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241–264 of 313 Abilities Page 11 of 14
Ability No. 241 Generation VIII

Gulp Missile

Primary effect

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.

Origin
Ability No. 242 Generation VIII

Stalwart

Primary effect

Ignores moves and abilities that draw in moves.

Origin
Ability No. 243 Generation VIII

Steam Engine

Primary effect

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

Origin
Ability No. 244 Generation VIII

Punk Rock

Primary effect

Boosts sound-based moves and halves damage from the same moves.

Origin
Ability No. 245 Generation VIII

Sand Spit

Primary effect

Creates a sandstorm when hit by an attack.

Origin
Ability No. 246 Generation VIII

Ice Scales

Primary effect

Halves damage from Special moves.

Origin
Ability No. 247 Generation VIII

Ripen

Primary effect

Doubles the effect of berries.

Origin
Ability No. 248 Generation VIII

Ice Face

Primary effect

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.

Origin
Ability No. 249 Generation VIII

Power Spot

Primary effect

Just being next to the Pokémon powers up moves.

Origin
Ability No. 250 Generation VIII

Mimicry

Primary effect

Changes type depending on the terrain.

Origin
Ability No. 251 Generation VIII

Screen Cleaner

Primary effect

Nullifies effects of Light Screen, Reflect, and Aurora Veil.

Origin
Ability No. 252 Generation VIII

Steely Spirit

Primary effect

Powers up ally Pokémon's Steel-type moves.

Origin
Ability No. 253 Generation VIII

Perish Body

Primary effect

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Origin
Ability No. 254 Generation VIII

Wandering Spirit

Primary effect

Swaps abilities with opponents on contact.

Origin
Ability No. 255 Generation VIII

Gorilla Tactics

Primary effect

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Origin
Ability No. 256 Generation VIII

Neutralizing Gas

Primary effect

Neutralizes abilities of all Pokémon in battle.

Origin
Ability No. 257 Generation VIII

Pastel Veil

Primary effect

Prevents the Pokémon and its allies from being poisoned.

Origin
Ability No. 258 Generation VIII

Hunger Switch

Primary effect

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

Origin
Ability No. 259 Generation VIII

Quick Draw

Primary effect

Enables the Pokémon to move first occasionally.

Origin
Ability No. 260 Generation VIII

Unseen Fist

Primary effect

Contact moves can strike through Protect/Detect.

Origin
Ability No. 261 Generation VIII

Curious Medicine

Primary effect

Resets all stat changes upon entering battlefield.

Origin
Ability No. 262 Generation VIII

Transistor

Primary effect

Powers up Electric-type moves.

Origin
Ability No. 263 Generation VIII

Dragon’s Maw

Primary effect

Powers up Dragon-type moves.

Origin
Ability No. 264 Generation VIII

Chilling Neigh

Primary effect

Boosts Attack after knocking out a Pokémon.

Origin