Battle encyclopedia

Abilities

Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.

313 Abilities cataloged
7 generations represented
10 community highlights
Ability Dex

Explore every Ability

Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.

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265–288 of 313 Abilities Page 12 of 14
Ability No. 265 Generation VIII

Grim Neigh

Primary effect

Boosts Special Attack after knocking out a Pokémon.

Origin
Ability No. 266 Generation VIII

As One

Primary effect

Combines the effects of Unnerve and Chilling Neigh.

Origin
Ability No. 267 Generation VIII

As One

Primary effect

Combines the effects of Unnerve and Grim Neigh.

Origin
Ability No. 268 Generation IX

Lingering Aroma

Primary effect

Contact changes the attacker's Ability to Lingering Aroma.

Origin
Ability No. 269 Generation IX

Seed Sower

Primary effect

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

Origin
Ability No. 270 Generation IX

Thermal Exchange

Primary effect

Raises Attack when hit by a Fire-type move. Cannot be burned.

Origin
Ability No. 271 Generation IX

Anger Shell

Primary effect

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

Origin
Ability No. 272 Generation IX

Purifying Salt

Primary effect

Protects from status conditions and halves damage from Ghost-type moves.

Origin
Ability No. 273 Generation IX

Well-Baked Body

Primary effect

Immune to Fire-type moves, and Defense is sharply boosted.

Origin
Ability No. 274 Generation IX

Wind Rider

Primary effect

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

Origin
Ability No. 275 Generation IX

Guard Dog

Primary effect

Boosts Attack if intimidated, and prevents being forced to switch out.

Origin
Ability No. 276 Generation IX

Rocky Payload

Primary effect

Powers up Rock-type moves.

Origin
Ability No. 277 Generation IX

Wind Power

Primary effect

When hit by a wind move, the power of the next Electric-type move it uses is doubled.

Origin
Ability No. 278 Generation IX

Zero to Hero

Primary effect

Transforms into its Hero Form when switching out.

Origin
Ability No. 279 Generation IX

Commander

Primary effect

Goes inside the mouth of an ally Dondozo if one is on the field.

Origin
Ability No. 280 Generation IX

Electromorphosis

Primary effect

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Origin
Ability No. 281 Generation IX

Protosynthesis

Primary effect

Raises highest stat in harsh sunlight, or if holding Booster Energy.

Origin
Ability No. 282 Generation IX

Quark Drive

Primary effect

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Origin
Ability No. 283 Generation IX

Good as Gold

Primary effect

Gives immunity to status moves.

Origin
Ability No. 284 Generation IX

Vessel of Ruin

Primary effect

Lowers Special Attack of all Pokémon except itself.

Origin
Ability No. 285 Generation IX

Sword of Ruin

Primary effect

Lowers Defense of all Pokémon except itself.

Origin
Ability No. 286 Generation IX

Tablets of Ruin

Primary effect

Lowers Attack of all Pokémon except itself.

Origin
Ability No. 287 Generation IX

Beads of Ruin

Primary effect

Lowers Special Defense of all Pokémon except itself.

Origin
Ability No. 288 Generation IX

Orichalcum Pulse

Primary effect

Turns the sunlight harsh when entering battle, and boosts Attack while active.

Origin