Levitate
Evades Ground moves.
Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.
Meet the Abilities receiving the most community votes and quickly review their generation and primary effect.
Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.
Boosts Special Attack after knocking out a Pokémon.
Combines the effects of Unnerve and Chilling Neigh.
Combines the effects of Unnerve and Grim Neigh.
Contact changes the attacker's Ability to Lingering Aroma.
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Raises Attack when hit by a Fire-type move. Cannot be burned.
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Protects from status conditions and halves damage from Ghost-type moves.
Immune to Fire-type moves, and Defense is sharply boosted.
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Boosts Attack if intimidated, and prevents being forced to switch out.
Powers up Rock-type moves.
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Transforms into its Hero Form when switching out.
Goes inside the mouth of an ally Dondozo if one is on the field.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Gives immunity to status moves.
Lowers Special Attack of all Pokémon except itself.
Lowers Defense of all Pokémon except itself.
Lowers Attack of all Pokémon except itself.
Lowers Special Defense of all Pokémon except itself.
Turns the sunlight harsh when entering battle, and boosts Attack while active.