Battle encyclopedia

Abilities

Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.

313 Abilities cataloged
7 generations represented
10 community highlights
Ability Dex

Explore every Ability

Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.

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25–48 of 313 Abilities Page 2 of 14
Ability No. 25 Generation III

Wonder Guard

Primary effect

Protects against damaging moves that are not super effective.

Origin
Ability No. 26 Generation III

Levitate

Primary effect

Evades Ground moves.

Origin
Ability No. 27 Generation III

Effect Spore

Primary effect

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Origin
Ability No. 28 Generation III

Synchronize

Primary effect

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Origin
Ability No. 29 Generation III

Clear Body

Primary effect

Prevents stats from being lowered by other Pokémon.

Origin
Ability No. 30 Generation III

Natural Cure

Primary effect

Cures any major status ailment upon switching out.

Origin
Ability No. 31 Generation III

Lightning Rod

Primary effect

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Origin
Ability No. 32 Generation III

Serene Grace

Primary effect

Doubles the chance of moves' extra effects occurring.

Origin
Ability No. 33 Generation III

Swift Swim

Primary effect

Doubles Speed during rain.

Origin
Ability No. 34 Generation III

Chlorophyll

Primary effect

Doubles Speed during strong sunlight.

Origin
Ability No. 35 Generation III

Illuminate

Primary effect

Doubles the wild encounter rate.

Origin
Ability No. 36 Generation III

Trace

Primary effect

Copies an opponent's ability upon entering battle.

Origin
Ability No. 37 Generation III

Huge Power

Primary effect

Doubles Attack in battle.

Origin
Ability No. 38 Generation III

Poison Point

Primary effect

Has a 30% chance of poisoning attacking Pokémon on contact.

Origin
Ability No. 39 Generation III

Inner Focus

Primary effect

Prevents flinching.

Origin
Ability No. 40 Generation III

Magma Armor

Primary effect

Prevents freezing.

Origin
Ability No. 41 Generation III

Water Veil

Primary effect

Prevents burns.

Origin
Ability No. 42 Generation III

Magnet Pull

Primary effect

Prevents Steel opponents from fleeing or switching out.

Origin
Ability No. 43 Generation III

Soundproof

Primary effect

Protects against sound-based moves.

Origin
Ability No. 44 Generation III

Rain Dish

Primary effect

Heals for 1/16 max HP after each turn during rain.

Origin
Ability No. 45 Generation III

Sand Stream

Primary effect

Summons a sandstorm that lasts indefinitely upon entering battle.

Origin
Ability No. 46 Generation III

Pressure

Primary effect

Increases the PP cost of moves targetting the Pokémon by one.

Origin
Ability No. 47 Generation III

Thick Fat

Primary effect

Halves damage from Fire and Ice moves.

Origin
Ability No. 48 Generation III

Early Bird

Primary effect

Makes sleep pass twice as quickly.

Origin