Levitate
Evades Ground moves.
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Prevents stats from being lowered by other Pokémon.
Doubles Attack in battle.
Protects against critical hits.
Negates all effects of weather, but does not prevent the weather itself.
Doubles evasion when confused.
Absorbs Electric moves, raising Speed one stage.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Raises Speed one stage upon flinching.
Increases evasion to 1.25× during hail. Protects against hail damage.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Doubles Speed upon using or losing a held item.
Halves damage from Fire moves and burns.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Strengthens punch-based moves to 1.2× their power.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Increases the same-type attack bonus from 1.5× to 2×.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Cures any major status ailment after each turn during rain.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Increases Speed to 1.5× with a major status ailment.
Makes the Pokémon's moves all act Normal-type.