Battle encyclopedia

Abilities

Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.

313 Abilities cataloged
7 generations represented
10 community highlights
Ability Dex

Explore every Ability

Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.

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73–96 of 313 Abilities Page 4 of 14
Ability No. 73 Generation III

White Smoke

Primary effect

Prevents stats from being lowered by other Pokémon.

Origin
Ability No. 74 Generation III

Pure Power

Primary effect

Doubles Attack in battle.

Origin
Ability No. 75 Generation III

Shell Armor

Primary effect

Protects against critical hits.

Origin
Ability No. 76 Generation III

Air Lock

Primary effect

Negates all effects of weather, but does not prevent the weather itself.

Origin
Ability No. 77 Generation IV

Tangled Feet

Primary effect

Doubles evasion when confused.

Origin
Ability No. 78 Generation IV

Motor Drive

Primary effect

Absorbs Electric moves, raising Speed one stage.

Origin
Ability No. 79 Generation IV

Rivalry

Primary effect

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Origin
Ability No. 80 Generation IV

Steadfast

Primary effect

Raises Speed one stage upon flinching.

Origin
Ability No. 81 Generation IV

Snow Cloak

Primary effect

Increases evasion to 1.25× during hail. Protects against hail damage.

Origin
Ability No. 82 Generation IV

Gluttony

Primary effect

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Origin
Ability No. 83 Generation IV

Anger Point

Primary effect

Raises Attack to the maximum of six stages upon receiving a critical hit.

Origin
Ability No. 84 Generation IV

Unburden

Primary effect

Doubles Speed upon using or losing a held item.

Origin
Ability No. 85 Generation IV

Heatproof

Primary effect

Halves damage from Fire moves and burns.

Origin
Ability No. 86 Generation IV

Simple

Primary effect

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Origin
Ability No. 87 Generation IV

Dry Skin

Primary effect

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Origin
Ability No. 88 Generation IV

Download

Primary effect

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Origin
Ability No. 89 Generation IV

Iron Fist

Primary effect

Strengthens punch-based moves to 1.2× their power.

Origin
Ability No. 90 Generation IV

Poison Heal

Primary effect

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Origin
Ability No. 91 Generation IV

Adaptability

Primary effect

Increases the same-type attack bonus from 1.5× to 2×.

Origin
Ability No. 92 Generation IV

Skill Link

Primary effect

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Origin
Ability No. 93 Generation IV

Hydration

Primary effect

Cures any major status ailment after each turn during rain.

Origin
Ability No. 94 Generation IV

Solar Power

Primary effect

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Origin
Ability No. 95 Generation IV

Quick Feet

Primary effect

Increases Speed to 1.5× with a major status ailment.

Origin
Ability No. 96 Generation IV

Normalize

Primary effect

Makes the Pokémon's moves all act Normal-type.

Origin