Levitate
Evades Ground moves.
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Strengthens critical hits to inflict 3× damage rather than 2×.
Protects against damage not directly caused by a move.
Ensures all moves used by and against the Pokémon hit.
Makes the Pokémon move last within its move's priority bracket.
Strengthens moves of 60 base power or less to 1.5× their power.
Protects against major status ailments during strong sunlight.
Prevents the Pokémon from using its held item in battle.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises moves' critical hit rates one stage.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Reveals the opponents' strongest move upon entering battle.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles damage inflicted with not-very-effective moves.
Decreases damage taken from super-effective moves by 1/4.
Halves Attack and Speed for five turns upon entering battle.
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Decreases damage taken from super-effective moves by 1/4.
Summons hail that lasts indefinitely upon entering battle.
The Pokémon may pick up Honey after battle.
Reveals an opponent's held item upon entering battle.
Strengthens recoil moves to 1.2× their power.