Battle encyclopedia

Abilities

Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.

313 Abilities cataloged
7 generations represented
10 community highlights
Ability Dex

Explore every Ability

Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.

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97–120 of 313 Abilities Page 5 of 14
Ability No. 97 Generation IV

Sniper

Primary effect

Strengthens critical hits to inflict 3× damage rather than 2×.

Origin
Ability No. 98 Generation IV

Magic Guard

Primary effect

Protects against damage not directly caused by a move.

Origin
Ability No. 99 Generation IV

No Guard

Primary effect

Ensures all moves used by and against the Pokémon hit.

Origin
Ability No. 100 Generation IV

Stall

Primary effect

Makes the Pokémon move last within its move's priority bracket.

Origin
Ability No. 101 Generation IV

Technician

Primary effect

Strengthens moves of 60 base power or less to 1.5× their power.

Origin
Ability No. 102 Generation IV

Leaf Guard

Primary effect

Protects against major status ailments during strong sunlight.

Origin
Ability No. 103 Generation IV

Klutz

Primary effect

Prevents the Pokémon from using its held item in battle.

Origin
Ability No. 104 Generation IV

Mold Breaker

Primary effect

Bypasses targets' abilities if they could hinder or prevent a move.

Origin
Ability No. 105 Generation IV

Super Luck

Primary effect

Raises moves' critical hit rates one stage.

Origin
Ability No. 106 Generation IV

Aftermath

Primary effect

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Origin
Ability No. 107 Generation IV

Anticipation

Primary effect

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Origin
Ability No. 108 Generation IV

Forewarn

Primary effect

Reveals the opponents' strongest move upon entering battle.

Origin
Ability No. 109 Generation IV

Unaware

Primary effect

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Origin
Ability No. 110 Generation IV

Tinted Lens

Primary effect

Doubles damage inflicted with not-very-effective moves.

Origin
Ability No. 111 Generation IV

Filter

Primary effect

Decreases damage taken from super-effective moves by 1/4.

Origin
Ability No. 112 Generation IV

Slow Start

Primary effect

Halves Attack and Speed for five turns upon entering battle.

Origin
Ability No. 113 Generation IV

Scrappy

Primary effect

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Origin
Ability No. 114 Generation IV

Storm Drain

Primary effect

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Origin
Ability No. 115 Generation IV

Ice Body

Primary effect

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Origin
Ability No. 116 Generation IV

Solid Rock

Primary effect

Decreases damage taken from super-effective moves by 1/4.

Origin
Ability No. 117 Generation IV

Snow Warning

Primary effect

Summons hail that lasts indefinitely upon entering battle.

Origin
Ability No. 118 Generation IV

Honey Gather

Primary effect

The Pokémon may pick up Honey after battle.

Origin
Ability No. 119 Generation IV

Frisk

Primary effect

Reveals an opponent's held item upon entering battle.

Origin
Ability No. 120 Generation IV

Reckless

Primary effect

Strengthens recoil moves to 1.2× their power.

Origin