Battle encyclopedia

Abilities

Discover how every Ability shapes battles, forms and strategies throughout the Pokémon generations.

313 Abilities cataloged
7 generations represented
10 community highlights
Ability Dex

Explore every Ability

Each card summarizes the Ability origin and effect. Open its details to review compatible Pokémon and game history.

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193–216 of 313 Abilities Page 9 of 14
Ability No. 193 Generation VII

Wimp Out

Primary effect

This Pokémon automatically switches out when its HP drops below half.

Origin
Ability No. 194 Generation VII

Emergency Exit

Primary effect

This Pokémon automatically switches out when its HP drops below half.

Origin
Ability No. 195 Generation VII

Water Compaction

Primary effect

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

Origin
Ability No. 196 Generation VII

Merciless

Primary effect

This Pokémon's moves critical hit against poisoned targets.

Origin
Ability No. 197 Generation VII

Shields Down

Primary effect

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

Origin
Ability No. 198 Generation VII

Stakeout

Primary effect

This Pokémon's moves have double power against Pokémon that switched in this turn.

Origin
Ability No. 199 Generation VII

Water Bubble

Primary effect

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

Origin
Ability No. 200 Generation VII

Steelworker

Primary effect

This Pokémon's Steel moves have 1.5× power.

Origin
Ability No. 201 Generation VII

Berserk

Primary effect

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Origin
Ability No. 202 Generation VII

Slush Rush

Primary effect

During Hail, this Pokémon has double Speed.

Origin
Ability No. 203 Generation VII

Long Reach

Primary effect

This Pokémon's moves do not make contact.

Origin
Ability No. 204 Generation VII

Liquid Voice

Primary effect

Sound-based moves become Water-type.

Origin
Ability No. 205 Generation VII

Triage

Primary effect

This Pokémon's healing moves have their priority increased by 3.

Origin
Ability No. 206 Generation VII

Galvanize

Primary effect

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Origin
Ability No. 207 Generation VII

Surge Surfer

Primary effect

Doubles this Pokémon's Speed on Electric Terrain.

Origin
Ability No. 208 Generation VII

Schooling

Primary effect

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

Origin
Ability No. 209 Generation VII

Disguise

Primary effect

Prevents the first instance of battle damage.

Origin
Ability No. 210 Generation VII

Battle Bond

Primary effect

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Origin
Ability No. 211 Generation VII

Power Construct

Primary effect

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

Origin
Ability No. 212 Generation VII

Corrosion

Primary effect

This Pokémon can inflict poison on Poison and Steel Pokémon.

Origin
Ability No. 213 Generation VII

Comatose

Primary effect

This Pokémon always acts as though it were Asleep.

Origin
Ability No. 214 Generation VII

Queenly Majesty

Primary effect

Opposing Pokémon cannot use priority attacks.

Origin
Ability No. 215 Generation VII

Innards Out

Primary effect

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

Origin
Ability No. 216 Generation VII

Dancer

Primary effect

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Origin