A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
Item No. 14
Heal Ball
Check the effects, usage characteristics and game history of Heal Ball across the Pokémon games.
Category: Special balls
Pocket: Poké Balls
$300
Cost
—
Fling power
15
historical records
#0014
Description
Used in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. The caught Pokémon’s HP is immediately restored, PP for all its moves is restored, and any status ailment is cured. If used in a trainer battle, nothing happens and the ball is lost.
Effect
Tries to catch a wild Pokémon. Caught Pokémon are immediately healed.
Item Details
See how this item is organized in the Bag and which usage rules apply to it.
Category
Special balls
Bag pocket
Poké Balls
Cataloged generations
5
Category context
Special Poké Balls that can create special effects when storing Pokémon.
Usage characteristics
These properties indicate how the item can be stored, used, consumed, or held.
Countable
Consumable
Usable in battle
Holdable
Game History
Explore how the item was described and indexed across game generations.
10 game versions
Latest: Sword / Shield
5 generations