Smooth Rock
Main effectHeld: Sandstorm by the holder lasts 8 rounds instead of 5.
Items that help Pokémon in battle by modifying stats, recovering HP, increasing critical-hit chance, and more.
Compare the purpose of each item and open its card to check effects, characteristics and game history.
Held: Sandstorm by the holder lasts 8 rounds instead of 5.
Held: Sunny Day by the holder lasts 8 rounds instead of 5.
Held: Rain Dance by the holder lasts 8 rounds instead of 5.
Held: Holder’s multi-turn trapping moves last 5 turns.
Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of.
Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Held: Damaging moves gain a 10% chance to make their target flinch. Held by a Gligar while levelling up: Holder evolves into Gliscor.
Held: Holder has 1.5× Defense and Special Defense, as long as it’s not fully evolved.
Held: Holder has 0.5× weight.
Held: When the holder is hit by a contact move, the attacking Pokémon takes 1/6 its max HP in damage.
Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move.
Held: When the holder takes damage from a move, the opponent switches out for another random party Pokémon. Consumed after use.
Held: Negates the holder’s type immunities. Ability immunities are not removed.
Held: Doubles the per-turn damage of multi-turn trapping moves.
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Held: Raises the holder’s Attack by one stage when it takes Electric-type damage.
Held: When the holder takes damage from a move, it switches out for a party Pokémon of the Trainer’s choice.
Activates Pass Powers.
Held: When the holder is hit by a super effective move, its Attack and Special Attack raise by two stages.
Raises the holder’s Special Defense to 1.5×. Prevents the holder from selecting a status move.
Held: If the holder is hit by a damaging Water move, raises its Special Defense by one stage.
Held: If the holder is hit by a damaging Ice move, raises its Attack by one stage.
Held: Prevents damage from powder moves and the damage from Hail and Sandstorm.