Clamp
Clamp is a Water-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
Move description
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Target
One other Pokémon on the field, selected by the trainer.
Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
Battle mechanics
Technical behavior, availability and special interactions for this move.
Availability
Interactions
Rules that affect how this move interacts with abilities, items and other moves.
History across games
See how this move, its values and official descriptions changed across the games.
Would you recommend Clamp?
Pokémon that learn Clamp
Review compatible Pokémon, their learning method and the game version used as reference.