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A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Sand is hurled in the target’s face, reducing the target’s accuracy.
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
The user generates odd sound waves from its body that confuse the target.
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
A seed is planted on the target. It steals some HP from the target every turn.
The user scatters a cloud of poisonous dust that poisons the target.
The user scatters a cloud of numbing powder that paralyzes the target.
The user scatters a big cloud of sleep-inducing dust around the target.
The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.
The user launches a weak jolt of electricity that paralyzes the target.
The user meditates to awaken the power deep within its body and raise its Attack stat.
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
The target is exposed to a sinister ray that triggers confusion.
The user curls up to conceal weak spots and raise its Defense stat.
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
The user takes a deep breath and focuses so that critical hits land more easily.
The user waggles a finger and stimulates its brain into randomly using nearly any move.
The user counters the target by mimicking the target’s last move.
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
The user distracts the target by bending a spoon. This lowers the target’s accuracy.
The user restores its own HP by up to half of its max HP.
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
The user transforms into a copy of the target right down to having the same move set.
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
The user changes its type to become the same type as the move at the top of the list of moves it knows.
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
The user ensnares the target with thin, gooey silk so it can’t flee from battle.
The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
The user changes its type to make itself resistant to the type of the attack the opponent used last.
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user frightens the target with a scary face to harshly lower its Speed stat.
The user kisses the target with a sweet, angelic cuteness that causes confusion.
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user takes sure aim at the target. This ensures the next attack does not miss the target.
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
The user restores its own HP by up to half of its max HP.
The user pins the target with a dark, arresting look. The target becomes unable to flee.
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
While it is asleep, the user randomly uses one of the moves it knows.
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
The user creates a protective field that prevents status conditions for five turns.
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
The user switches places with a party Pokémon in waiting and passes along any stat changes.
A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
The user restores its own HP. The amount of HP regained varies with the weather.
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user assists an ally by boosting the power of that ally’s attack.
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user employs its psychic power to exchange Abilities with the target.
If opposing Pokémon know any move also known by the user, they are prevented from using it.
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
The user steals the effects of any attempts to use a healing or stat-changing move.
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
The user performs a wobbly dance that confuses the Pokémon around it.
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
The user releases a soothing scent that heals all status conditions affecting the user’s party.
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
The user plays a pleasant melody that lulls the target into a deep sleep.
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
The user hardens its body’s surface like iron, sharply raising its Defense stat.
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Using its psychic power of suggestion, the user transfers its status conditions to the target.
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
The user employs its psychic power to switch its Attack stat with its Defense stat.
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
The user employs its psychic power to switch stat changes with the target.
The user levitates using electrically generated magnetism for five turns.
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
The user trades held items with the target faster than the eye can follow.
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
The user calls out its underlings to heal it. The user regains up to half of its max HP.
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
The user sharpens its claws to boost its Attack stat and accuracy.
The user and its allies are protected from wide-ranging attacks for one turn.
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
The user makes the target float with its psychic power. The target is easier to hit for three turns.
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
The user’s mysterious psychic wave changes the target’s Ability to Simple.
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
The user protects itself and its allies from priority moves.
The user teleports using a strange power and switches places with one of its allies.
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
The user reflects the target’s type, making it the same type as the target.
The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
The user puts a forest curse on the target. The target is now Grass type as well.
With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Using Happy Hour doubles the amount of prize money received after battle.
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
The user and an ally hold hands. This makes them very happy.
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
The user regains up to half of its max HP. It restores more HP in a sandstorm.
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.
The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.
The user shines a spotlight on the target so that only the target will be attacked during the turn.
The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
The user concentrates intensely. The attack on the next turn always results in a critical hit.
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
The user exchanges Speed stats with the target.
The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
The user eats its held Berry, then sharply raises its Defense stat.
Raises all stats but user cannot switch out.
Changes target's type to Psychic.
Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.
Swaps the effects on either side of the field.
Raises all user's stats but loses HP.
Removes opponent's items.
Restores team's HP and cures status conditions.
The user swaps its offensive and defensive stats.
The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.
The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
the user spins a silken trap, protecting itself from damage while lowering the speed stat of any attacker that makes direct contact
the user emits an incredibly spicy extract, sharply boosting the target's attack stat and harshly lowering the target's defense stat
the user bestows a loving blessing, reviving a party pokémon that has fainted and restoring half that pokémon's max hp
the user captures the very essence of the target in a sketch this changes the abilities of the user and its ally pokémon to that of the target
the user sharply boosts its attack, sp atk, and speed stats by using its own hp
the user creates a substitute for itself using its own hp before switching places with a party pokémon in waiting
the user tells a chillingly bad joke before switching places with a party pokémon in waiting this summons a snowstorm lasting five turns
the user tidies up and removes the effects of spikes, stealth rock, sticky web, toxic spikes, and substitute this also boosts the user’s attack and speed stats
the user summons a snowstorm lasting five turns this boosts the defense stats of ice types
A shadowy aura sharply cuts the foe's Defense.
The opponent Pokémon cannot escape.
A shadowy aura sharply cuts the foe's evasiveness.
A shadowy aura emanates to cause a confuse condition.
A shadowy aura eliminates Reflect and similar moves.
Darkness hurts all but Shadow Pokémon for 5 turns.