Strikes

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276 move(s) found
Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Supersonic

The user generates odd sound waves from its body that confuse the target.

Disable

For four turns, this move prevents the target from using the move it last used.

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Teleport

Use it to flee from any wild Pokémon.

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Mirror Move

The user counters the target by mimicking the target’s last move.

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Soft-Boiled

The user restores its own HP by up to half of its max HP.

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Lovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Transform

The user transforms into a copy of the target right down to having the same move set.

Spore

The user scatters bursts of spores that induce sleep.

Flash

The user flashes a bright light that cuts the target’s accuracy.

Splash

The user just flops and splashes around to no effect at all...

Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Sharpen

The user makes its edges more jagged, which raises its Attack stat.

Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Curse

A move that works differently for the Ghost type than for all other types.

Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Milk Drink

The user restores its own HP by up to half of its max HP.

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Safeguard

The user creates a protective field that prevents status conditions for five turns.

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Encore

The user compels the target to keep using the move it encored for three turns.

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Trick

The user catches the target off guard and swaps its held item with its own.

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Assist

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Tail Glow

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Heart Swap

The user employs its psychic power to switch stat changes with the target.

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Switcheroo

The user trades held items with the target faster than the eye can follow.

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Defend Order

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Heal Order

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

After You

The user helps the target and makes it use its move right after the user.

Quick Guard

The user protects itself and its allies from priority moves.

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Quash

The user suppresses the target and makes its move go last.

Reflect Type

The user reflects the target’s type, making it the same type as the target.

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Forest’s Curse

The user puts a forest curse on the target. The target is now Grass type as well.

Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Crafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Flower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Powder

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Celebrate

The Pokémon congratulates you on your special day!

Hold Hands

The user and an ally hold hands. This makes them very happy.

Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Baneful Bunker

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Floral Healing

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Spotlight

The user shines a spotlight on the target so that only the target will be attacked during the turn.

Toxic Thread

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Speed Swap

The user exchanges Speed stats with the target.

Purify

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

Instruct

The user instructs the target to use the target’s last move again.

Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Extreme Evoboost

After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Max Guard

Status category Dynamax move. Protects the user.

Stuff Cheeks

The user eats its held Berry, then sharply raises its Defense stat.

No Retreat

Raises all stats but user cannot switch out.

Tar Shot

Lowers the opponent's Speed and makes them weaker to Fire-type moves.

Magic Powder

Changes target's type to Psychic.

Teatime

Forces all Pokémon on the field to eat their berries.

Octolock

Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.

Court Change

Swaps the effects on either side of the field.

Clangorous Soul

Raises all user's stats but loses HP.

Decorate

Sharply raises target's Attack and Special Attack.

Life Dew

User and teammates recover HP.

Obstruct

Protects the user and sharply lowers Defence on contact.

Corrosive Gas

Removes opponent's items.

Coaching

Boosts Attack and Defense of a teammate.

Jungle Healing

Restores team's HP and cures status conditions.

Power Shift

The user swaps its offensive and defensive stats.

Victory Dance

The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.

Shelter

The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.

Lunar Blessing

The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.

Take Heart

The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.

Silk Trap

the user spins a silken trap, protecting itself from damage while lowering the speed stat of any attacker that makes direct contact

Spicy Extract

the user emits an incredibly spicy extract, sharply boosting the target's attack stat and harshly lowering the target's defense stat

Revival Blessing

the user bestows a loving blessing, reviving a party pokémon that has fainted and restoring half that pokémon's max hp

Doodle

the user captures the very essence of the target in a sketch this changes the abilities of the user and its ally pokémon to that of the target

Fillet Away

the user sharply boosts its attack, sp atk, and speed stats by using its own hp

Shed Tail

the user creates a substitute for itself using its own hp before switching places with a party pokémon in waiting

Chilly Reception

the user tells a chillingly bad joke before switching places with a party pokémon in waiting this summons a snowstorm lasting five turns

Tidy Up

the user tidies up and removes the effects of spikes, stealth rock, sticky web, toxic spikes, and substitute this also boosts the user’s attack and speed stats

Snowscape

the user summons a snowstorm lasting five turns this boosts the defense stats of ice types

Shadow Down

A shadowy aura sharply cuts the foe's Defense.

Shadow Hold

The opponent Pokémon cannot escape.

Shadow Mist

A shadowy aura sharply cuts the foe's evasiveness.

Shadow Panic

A shadowy aura emanates to cause a confuse condition.

Shadow Shed

A shadowy aura eliminates Reflect and similar moves.

Shadow Sky

Darkness hurts all but Shadow Pokémon for 5 turns.

Excavate

It digs through the wall the user is facing.