National No. 814

Raboot

Rabbit Pokémon

Generation VIII
0.6 m Size
9 kg Weight
2 Abilities
#0814
Raboot

Description

It kicks berries right off the branches of trees and then juggles them with its feet, practicing its footwork.

Abilities

Ability 1

Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Libero

Libero changes the Pokémon's type to that of its previously used attack.

Technical Specs

Physical Characteristics
Size 0.6 m / 1'97"
Weight 9 kg / 19.84 lbs
Color Gray
Body
Upright Pokémon with a bipedal, tailed form
Training & Growth
Base happiness 50
Base experience 147
Maximum Experience 1.059.860
Experience Rated as medium slow
Breeding & Reproduction
Egg Groups Field / Human-Like
Base Egg Cycle 20
Steps to Hatch Egg hatches with 5120 Steps
Gender / Breeding Male: 87.5% / Female: 12.5%
Catch Rates
Base Catch Rate 45
Catch Chances

has a 11.9% capture chance

has a 16.2% capture chance

has a 20.1% capture chance

Calculation for the most recent games, assuming the Pokémon has 100% HP, no status condition, and no critical capture.

Form and origin
Origin Generation VIII / Galar
Available since Sword / Shield · Generation VIII
Form Raboot
Form type Default form
Names in other languages

Official names and readings used across the games' different localizations.

English Raboot
French Lapyro
German Kickerlo
Spanish Raboot
Italian Raboot
Japanese ラビフット Rabbifuto
Korean 래비풋 Raebiput
Chinese 騰蹴小將 / 腾蹴小将 Tàhngjūksíujeung · Téngcùxiǎojiàng

History across games

See only information that changed between generations and mechanics from classic games.

Latest official description

Its thick and fluffy fur protects it from the cold and enables it to use hotter fire moves.

2 descriptions

Evolutionary Chain

Scorbunny
Nº813
Raboot
Nº814 Scorbunny · Lv. 16
Cinderace
Nº815 Raboot · Lv. 35
Gigantamax Cinderace
Nº815 Gigantamax factor

Breeding Compatibility ("Breeds With")

These Pokémon share the same egg group and can breed with the selected one:

Bases from Raboot

Status
Base
EVs
Progress
Lv 50 (Min - Max)
Lv 100 (Min - Max)
Life
65
-
125 - 172
240 - 334
Attack
86
-
81 - 151
159 - 298
Defense
60
-
58 - 123
112 - 240
Sp Attack.
55
-
54 - 117
103 - 229
Defense Esp.
60
-
58 - 123
112 - 240
Speed
94
+2 EV
89 - 160
173 - 315
Total
420
+2 EV
-
-
Life
65
Lv 50: 125 - 172 Lv 100: 240 - 334
At.
86
Lv 50: 81 - 151 Lv 100: 159 - 298
Df.
60
Lv 50: 58 - 123 Lv 100: 112 - 240
At. Esp.
55
Lv 50: 54 - 117 Lv 100: 103 - 229
Df. Esp.
60
Lv 50: 58 - 123 Lv 100: 112 - 240
Vel. +2 EV
94
Lv 50: 89 - 160 Lv 100: 173 - 315
Total +2 EV
420

Values calculated for the most recent games. The minimum assumes 0 IVs, 0 EVs, and a hindering Nature; the maximum assumes 31 IVs, 252 EVs, and a beneficial Nature. HP is not affected by Nature. The EVs column shows the species' EV yield.

Moves

Quick Attack No.98 · Level up
Class Physical Moves
Learning
Level 1
PP 30
Attack 40
Hit 100%
Growl No.45 · Level up
Class Status Moves
Learning
Level 1
PP 40
Attack -
Hit 100%
Ember No.52 · Level up
Type Fire
Class Special Moves
Learning
Level 1
PP 25
Attack 40
Hit 100%
Tackle No.33 · Level up
Class Physical Moves
Learning
Level 1
PP 35
Attack 40
Hit 100%
Double Kick No.24 · Level up
Class Physical Moves
Learning
Level 12
PP 30
Attack 30
Hit 100%
Flame Charge No.488 · Level up
Type Fire
Class Physical Moves
Learning
Level 19
PP 20
Attack 50
Hit 100%
Agility No.97 · Level up
Class Status Moves
Learning
Level 24
PP 30
Attack -
Hit -
Headbutt No.29 · Level up
Class Physical Moves
Learning
Level 30
PP 15
Attack 70
Hit 100%
Counter No.68 · Level up
Class Physical Moves
Learning
Level 36
PP 20
Attack -
Hit 100%
Bounce No.340 · Level up
Class Physical Moves
Learning
Level 42
PP 5
Attack 85
Hit 85%
Double-Edge No.38 · Level up
Class Physical Moves
Learning
Level 48
PP 15
Attack 120
Hit 100%