Battle encyclopedia

Z-Moves

Explore powerful techniques activated through the bond between Trainer, Pokémon and Z-Crystal.

53Moves in this collection
18elemental Types
7origins to explore

Refine the Moves

Combine damage class, Type, name and sorting to find the right Move.

53 move(s) found Current collection: Z-Moves
#622
Breakneck Blitz Move No. 622
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#623
Breakneck Blitz Move No. 623
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#624
All-Out Pummeling Move No. 624
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#625
All-Out Pummeling Move No. 625
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#626
Supersonic Skystrike Move No. 626
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#627
Supersonic Skystrike Move No. 627
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#628
Acid Downpour Move No. 628
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#629
Acid Downpour Move No. 629
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#630
Tectonic Rage Move No. 630
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#631
Tectonic Rage Move No. 631
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#632
Continental Crush Move No. 632
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#633
Continental Crush Move No. 633
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#634
Savage Spin-Out Move No. 634
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#635
Savage Spin-Out Move No. 635
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#636
Never-Ending Nightmare Move No. 636
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#637
Never-Ending Nightmare Move No. 637
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#638
Corkscrew Crash Move No. 638
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#639
Corkscrew Crash Move No. 639
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#640
Inferno Overdrive Move No. 640
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#641
Inferno Overdrive Move No. 641
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#642
Hydro Vortex Move No. 642
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#643
Hydro Vortex Move No. 643
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#644
Bloom Doom Move No. 644
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#645
Bloom Doom Move No. 645
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#646
Gigavolt Havoc Move No. 646
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#647
Gigavolt Havoc Move No. 647
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#648
Shattered Psyche Move No. 648
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#649
Shattered Psyche Move No. 649
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#650
Subzero Slammer Move No. 650
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#651
Subzero Slammer Move No. 651
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#652
Devastating Drake Move No. 652
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#653
Devastating Drake Move No. 653
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#654
Black Hole Eclipse Move No. 654
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#655
Black Hole Eclipse Move No. 655
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#656
Twinkle Tackle Move No. 656
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#657
Twinkle Tackle Move No. 657
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#658
Catastropika Move No. 658
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
210
Accuracy
PP
1
#695
Sinister Arrow Raid Move No. 695
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
180
Accuracy
PP
1
#696
Malicious Moonsault Move No. 696
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
180
Accuracy
PP
1
#697
Oceanic Operetta Move No. 697
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#698
Guardian of Alola Move No. 698
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#699
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#700
Stoked Sparksurfer Move No. 700
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
175
Accuracy
PP
1
#701
Pulverizing Pancake Move No. 701
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
210
Accuracy
PP
1
#702
Extreme Evoboost Move No. 702
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#703
Genesis Supernova Move No. 703
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
185
Accuracy
PP
1
#719
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#723
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#724
Searing Sunraze Smash Move No. 724
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#725
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#726
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
190
Accuracy
PP
1
#727
Splintered Stormshards Move No. 727
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
190
Accuracy
PP
1
#728
Clangorous Soulblaze Move No. 728
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
185
Accuracy
PP
1