Battle encyclopedia

All Pokémon Moves

Browse the complete Move catalog across the main series, spin-offs and special mechanics.

974Moves in this collection
18elemental Types
7origins to explore

Refine the Moves

Combine damage class, Type, name and sorting to find the right Move.

974 move(s) found Current collection: All Pokémon Moves
#001
Pound Move No. 1
Effect

The target is physically pounded with a long tail, a foreleg, or the like.

Power
40
Accuracy
100%
PP
35
#002
Karate Chop Move No. 2
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
50
Accuracy
100%
PP
25
#003
Double Slap Move No. 3
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
15
Accuracy
85%
PP
10
#004
Comet Punch Move No. 4
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
18
Accuracy
85%
PP
15
#005
Mega Punch Move No. 5
Effect

The target is slugged by a punch thrown with muscle-packed power.

Power
80
Accuracy
85%
PP
20
#006
Pay Day Move No. 6
Effect

Coins are hurled at the target to inflict damage. Money is earned after the battle.

Power
40
Accuracy
100%
PP
20
#007
Fire Punch Move No. 7
Effect

The target is attacked with a fiery punch. This may also leave the target with a burn.

Power
75
Accuracy
100%
PP
15
#008
Ice Punch Move No. 8
Effect

The target is attacked with an icy punch. This may also leave the target frozen.

Power
75
Accuracy
100%
PP
15
#009
Thunder Punch Move No. 9
Effect

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Power
75
Accuracy
100%
PP
15
#010
Scratch Move No. 10
Effect

Hard, pointed, sharp claws rake the target to inflict damage.

Power
40
Accuracy
100%
PP
35
#011
Vise Grip Move No. 11
Effect

The target is gripped and squeezed from both sides to inflict damage.

Power
55
Accuracy
100%
PP
30
#012
Guillotine Move No. 12
Effect

A vicious tearing attack with big pincers. The target faints instantly if this attack hits.

Power
Accuracy
30%
PP
5
#013
Razor Wind Move No. 13
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
80
Accuracy
100%
PP
10
#014
Swords Dance Move No. 14
Effect

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Power
Accuracy
PP
20
#015
Cut Move No. 15
Effect

The target is cut with a scythe or claw.

Power
50
Accuracy
95%
PP
30
#016
Gust Move No. 16
Effect

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Power
40
Accuracy
100%
PP
35
#017
Wing Attack Move No. 17
Effect

The target is struck with large, imposing wings spread wide to inflict damage.

Power
60
Accuracy
100%
PP
35
#018
Whirlwind Move No. 18
Effect

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
Accuracy
PP
20
#019
Fly Move No. 19
Effect

The user flies up into the sky on the first turn, then attacks on the next turn.

Power
90
Accuracy
95%
PP
15
#020
Bind Move No. 20
Effect

A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.

Power
15
Accuracy
85%
PP
20
#021
Slam Move No. 21
Effect

The target is slammed with a long tail, vines, or the like to inflict damage.

Power
80
Accuracy
75%
PP
20
#022
Vine Whip Move No. 22
Effect

The target is struck with slender, whiplike vines to inflict damage.

Power
45
Accuracy
100%
PP
25
#023
Stomp Move No. 23
Effect

The user attacks by stomping on the target with a big foot. This may also make the target flinch.

Power
65
Accuracy
100%
PP
20
#024
Double Kick Move No. 24
Effect

The user attacks by kicking the target twice in a row using two feet.

Power
30
Accuracy
100%
PP
30
#025
Mega Kick Move No. 25
Effect

The target is attacked by a kick launched with muscle-packed power.

Power
120
Accuracy
75%
PP
5
#026
Jump Kick Move No. 26
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
95%
PP
10
#027
Rolling Kick Move No. 27
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
85%
PP
15
#028
Sand Attack Move No. 28
Effect

Sand is hurled in the target's face, lowering the target's accuracy.

Power
Accuracy
100%
PP
15
#029
Headbutt Move No. 29
Effect

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Power
70
Accuracy
100%
PP
15
#030
Horn Attack Move No. 30
Effect

The target is jabbed with a sharply pointed horn to inflict damage.

Power
65
Accuracy
100%
PP
25
#031
Fury Attack Move No. 31
Effect

The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.

Power
15
Accuracy
85%
PP
20
#032
Horn Drill Move No. 32
Effect

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Power
Accuracy
30%
PP
5
#033
Tackle Move No. 33
Effect

A physical attack in which the user charges and slams into the target with its whole body.

Power
40
Accuracy
100%
PP
35
#034
Body Slam Move No. 34
Effect

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Power
85
Accuracy
100%
PP
15
#035
Wrap Move No. 35
Effect

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Power
15
Accuracy
90%
PP
20
#036
Take Down Move No. 36
Effect

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Power
90
Accuracy
85%
PP
20
#037
Thrash Move No. 37
Effect

The user rampages and attacks for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#038
Double-Edge Move No. 38
Effect

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
15
#039
Tail Whip Move No. 39
Effect

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

Power
Accuracy
100%
PP
30
#040
Poison Sting Move No. 40
Effect

The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.

Power
15
Accuracy
100%
PP
35
#041
Twineedle Move No. 41
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
25
Accuracy
100%
PP
20
#042
Pin Missile Move No. 42
Effect

The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.

Power
25
Accuracy
95%
PP
20
#043
Leer Move No. 43
Effect

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Power
Accuracy
100%
PP
30
#044
Bite Move No. 44
Effect

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Power
60
Accuracy
100%
PP
25
#045
Growl Move No. 45
Effect

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Power
Accuracy
100%
PP
40
#046
Roar Move No. 46
Effect

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
Accuracy
PP
20
#047
Sing Move No. 47
Effect

A soothing lullaby is sung in a beautiful voice that puts the target to sleep.

Power
Accuracy
55%
PP
15
#048
Supersonic Move No. 48
Effect

The user generates odd sound waves from its body that confuse the target.

Power
Accuracy
55%
PP
20
#049
Sonic Boom Move No. 49
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
90%
PP
20
#050
Disable Move No. 50
Effect

For four turns, the target will be unable to use whichever move it last used.

Power
Accuracy
100%
PP
20
#051
Acid Move No. 51
Effect

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Power
40
Accuracy
100%
PP
30
#052
Ember Move No. 52
Effect

The target is attacked with small flames. This may also leave the target with a burn.

Power
40
Accuracy
100%
PP
25
#053
Flamethrower Move No. 53
Effect

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Power
90
Accuracy
100%
PP
15
#054
Mist Move No. 54
Effect

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Power
Accuracy
PP
30
#055
Water Gun Move No. 55
Effect

The target is blasted with a forceful shot of water.

Power
40
Accuracy
100%
PP
25
#056
Hydro Pump Move No. 56
Effect

The target is blasted by a huge volume of water launched under great pressure.

Power
110
Accuracy
80%
PP
5
#057
Surf Move No. 57
Effect

The user attacks everything around it by swamping its surroundings with a giant wave.

Power
90
Accuracy
100%
PP
15
#058
Ice Beam Move No. 58
Effect

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Power
90
Accuracy
100%
PP
10
#059
Blizzard Move No. 59
Effect

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Power
110
Accuracy
70%
PP
5
#060
Psybeam Move No. 60
Effect

The target is attacked with a peculiar ray. This may also confuse the target.

Power
65
Accuracy
100%
PP
20
#061
Bubble Beam Move No. 61
Effect

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Power
65
Accuracy
100%
PP
20
#062
Aurora Beam Move No. 62
Effect

The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.

Power
65
Accuracy
100%
PP
20
#063
Hyper Beam Move No. 63
Effect

The target is attacked with a powerful beam. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#064
Peck Move No. 64
Effect

The target is jabbed with a sharply pointed beak or horn to inflict damage.

Power
35
Accuracy
100%
PP
35
#065
Drill Peck Move No. 65
Effect

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Power
80
Accuracy
100%
PP
20
#066
Submission Move No. 66
Effect

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Power
80
Accuracy
80%
PP
20
#067
Low Kick Move No. 67
Effect

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Power
Accuracy
100%
PP
20
#068
Counter Move No. 68
Effect

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Power
Accuracy
100%
PP
20
#069
Seismic Toss Move No. 69
Effect

The target is thrown using the power of gravity. It inflicts damage equal to the user's level.

Power
Accuracy
100%
PP
20
#070
Strength Move No. 70
Effect

The target is slugged with a punch thrown at maximum power.

Power
80
Accuracy
100%
PP
15
#071
Absorb Move No. 71
Effect

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Power
20
Accuracy
100%
PP
25
#072
Mega Drain Move No. 72
Effect

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Power
40
Accuracy
100%
PP
15
#073
Leech Seed Move No. 73
Effect

A seed is planted on the target. It steals some HP from the target every turn.

Power
Accuracy
90%
PP
10
#074
Growth Move No. 74
Effect

The user's body grows all at once, boosting the Attack and Sp. Atk stats.

Power
Accuracy
PP
20
#075
Razor Leaf Move No. 75
Effect

Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.

Power
55
Accuracy
95%
PP
25
#076
Solar Beam Move No. 76
Effect

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Power
120
Accuracy
100%
PP
10
#077
Poison Powder Move No. 77
Effect

The user scatters a cloud of poisonous dust that poisons the target.

Power
Accuracy
75%
PP
35
#078
Stun Spore Move No. 78
Effect

The user scatters a cloud of numbing powder that paralyzes the target.

Power
Accuracy
75%
PP
30
#079
Sleep Powder Move No. 79
Effect

The user scatters a cloud of soporific dust that puts the target to sleep.

Power
Accuracy
75%
PP
15
#080
Petal Dance Move No. 80
Effect

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#081
String Shot Move No. 81
Effect

The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.

Power
Accuracy
95%
PP
40
#082
Dragon Rage Move No. 82
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
10
#083
Fire Spin Move No. 83
Effect

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

Power
35
Accuracy
85%
PP
15
#084
Thunder Shock Move No. 84
Effect

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Power
40
Accuracy
100%
PP
30
#085
Thunderbolt Move No. 85
Effect

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Power
90
Accuracy
100%
PP
15
#086
Thunder Wave Move No. 86
Effect

The user launches a weak jolt of electricity that paralyzes the target.

Power
Accuracy
90%
PP
20
#087
Thunder Move No. 87
Effect

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Power
110
Accuracy
70%
PP
10
#088
Rock Throw Move No. 88
Effect

The user picks up and throws a small rock at the target to inflict damage.

Power
50
Accuracy
90%
PP
15
#089
Earthquake Move No. 89
Effect

The user sets off an earthquake that strikes every Pokémon around it.

Power
100
Accuracy
100%
PP
10
#090
Fissure Move No. 90
Effect

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Power
Accuracy
30%
PP
5
#091
Dig Move No. 91
Effect

The user burrows into the ground on the first turn, then attacks on the next turn.

Power
80
Accuracy
100%
PP
10
#092
Toxic Move No. 92
Effect

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Power
Accuracy
90%
PP
10
#093
Confusion Move No. 93
Effect

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Power
50
Accuracy
100%
PP
25
#094
Psychic Move No. 94
Effect

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Power
90
Accuracy
100%
PP
10
#095
Hypnosis Move No. 95
Effect

The user employs hypnotic suggestion to make the target fall asleep.

Power
Accuracy
60%
PP
20
#096
Meditate Move No. 96
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#097
Agility Move No. 97
Effect

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Power
Accuracy
PP
30
#098
Quick Attack Move No. 98
Effect

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Power
40
Accuracy
100%
PP
30
#099
Rage Move No. 99
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
20
Accuracy
100%
PP
20
#100
Teleport Move No. 100
Effect

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Power
Accuracy
PP
20
#101
Night Shade Move No. 101
Effect

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Power
Accuracy
100%
PP
15
#102
Mimic Move No. 102
Effect

The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.

Power
Accuracy
PP
10
#103
Screech Move No. 103
Effect

An earsplitting screech harshly lowers the target's Defense stat.

Power
Accuracy
85%
PP
40
#104
Double Team Move No. 104
Effect

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

Power
Accuracy
PP
15
#105
Recover Move No. 105
Effect

The user regenerates its cells, restoring its own HP by up to half its max HP.

Power
Accuracy
PP
5
#106
Harden Move No. 106
Effect

The user stiffens all the muscles in its body to boost its Defense stat.

Power
Accuracy
PP
30
#107
Minimize Move No. 107
Effect

The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.

Power
Accuracy
PP
10
#108
Smokescreen Move No. 108
Effect

The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.

Power
Accuracy
100%
PP
20
#109
Confuse Ray Move No. 109
Effect

The target is exposed to a sinister ray that causes confusion.

Power
Accuracy
100%
PP
10
#110
Withdraw Move No. 110
Effect

The user withdraws its body into its hard shell, boosting its Defense stat.

Power
Accuracy
PP
40
#111
Defense Curl Move No. 111
Effect

The user curls up and boosts its Defense stat.

Power
Accuracy
PP
40
#112
Barrier Move No. 112
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#113
Light Screen Move No. 113
Effect

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Power
Accuracy
PP
30
#114
Haze Move No. 114
Effect

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Power
Accuracy
PP
30
#115
Reflect Move No. 115
Effect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Power
Accuracy
PP
20
#116
Focus Energy Move No. 116
Effect

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Power
Accuracy
PP
30
#117
Bide Move No. 117
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#118
Metronome Move No. 118
Effect

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Power
Accuracy
PP
10
#119
Mirror Move Move No. 119
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#120
Self-Destruct Move No. 120
Effect

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Power
200
Accuracy
100%
PP
5
#121
Egg Bomb Move No. 121
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
75%
PP
10
#122
Lick Move No. 122
Effect

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

Power
30
Accuracy
100%
PP
30
#123
Smog Move No. 123
Effect

The target is attacked with a discharge of filthy gases. This may also poison the target.

Power
30
Accuracy
70%
PP
20
#124
Sludge Move No. 124
Effect

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Power
65
Accuracy
100%
PP
20
#125
Bone Club Move No. 125
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
65
Accuracy
85%
PP
20
#126
Fire Blast Move No. 126
Effect

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Power
110
Accuracy
85%
PP
5
#127
Waterfall Move No. 127
Effect

The user charges at the target and may make it flinch.

Power
80
Accuracy
100%
PP
15
#128
Clamp Move No. 128
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
35
Accuracy
85%
PP
15
#129
Swift Move No. 129
Effect

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Power
60
Accuracy
PP
20
#130
Skull Bash Move No. 130
Effect

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Power
130
Accuracy
100%
PP
10
#131
Spike Cannon Move No. 131
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
20
Accuracy
100%
PP
15
#132
Constrict Move No. 132
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
10
Accuracy
100%
PP
35
#133
Amnesia Move No. 133
Effect

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Power
Accuracy
PP
20
#134
Kinesis Move No. 134
Effect

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Power
Accuracy
80%
PP
15
#135
Soft-Boiled Move No. 135
Effect

The user restores its own HP by up to half its max HP.

Power
Accuracy
PP
5
#136
High Jump Kick Move No. 136
Effect

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

Power
130
Accuracy
90%
PP
10
#137
Glare Move No. 137
Effect

The user intimidates the target with the pattern on its belly to cause paralysis.

Power
Accuracy
100%
PP
30
#138
Dream Eater Move No. 138
Effect

The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.

Power
100
Accuracy
100%
PP
15
#139
Poison Gas Move No. 139
Effect

A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.

Power
Accuracy
90%
PP
40
#140
Barrage Move No. 140
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
15
Accuracy
85%
PP
20
#141
Leech Life Move No. 141
Effect

The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.

Power
80
Accuracy
100%
PP
10
#142
Lovely Kiss Move No. 142
Effect

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Power
Accuracy
75%
PP
10
#143
Sky Attack Move No. 143
Effect

The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.

Power
140
Accuracy
90%
PP
5
#144
Transform Move No. 144
Effect

The user transforms into a copy of the target, right down to having the same move set.

Power
Accuracy
PP
10
#145
Bubble Move No. 145
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
40
Accuracy
100%
PP
30
#146
Dizzy Punch Move No. 146
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
10
#147
Spore Move No. 147
Effect

The user scatters bursts of spores that induce sleep.

Power
Accuracy
100%
PP
15
#148
Flash Move No. 148
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#149
Psywave Move No. 149
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#150
Splash Move No. 150
Effect

The user just flops and splashes around to no effect at all...

Power
Accuracy
PP
40
#151
Acid Armor Move No. 151
Effect

The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.

Power
Accuracy
PP
20
#152
Crabhammer Move No. 152
Effect

The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
90%
PP
10
#153
Explosion Move No. 153
Effect

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Power
250
Accuracy
100%
PP
5
#154
Fury Swipes Move No. 154
Effect

The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.

Power
18
Accuracy
80%
PP
15
#155
Bonemerang Move No. 155
Effect

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Power
50
Accuracy
90%
PP
10
#156
Rest Move No. 156
Effect

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Power
Accuracy
PP
5
#157
Rock Slide Move No. 157
Effect

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Power
75
Accuracy
90%
PP
10
#158
Hyper Fang Move No. 158
Effect

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Power
80
Accuracy
90%
PP
15
#159
Sharpen Move No. 159
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
30
#160
Conversion Move No. 160
Effect

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Power
Accuracy
PP
30
#161
Tri Attack Move No. 161
Effect

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Power
80
Accuracy
100%
PP
10
#162
Super Fang Move No. 162
Effect

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Power
Accuracy
90%
PP
10
#163
Slash Move No. 163
Effect

The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#164
Substitute Move No. 164
Effect

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Power
Accuracy
PP
10
#165
Struggle Move No. 165
Effect

This attack is used in desperation only if the user has no PP. It also damages the user a little.

Power
50
Accuracy
PP
1
#166
Sketch Move No. 166
Effect

This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Power
Accuracy
PP
1
#167
Triple Kick Move No. 167
Effect

A consecutive three-kick attack that becomes more powerful with each successful hit.

Power
10
Accuracy
90%
PP
10
#168
Thief Move No. 168
Effect

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Power
60
Accuracy
100%
PP
25
#169
Spider Web Move No. 169
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#170
Mind Reader Move No. 170
Effect

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Power
Accuracy
PP
5
#171
Nightmare Move No. 171
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#172
Flame Wheel Move No. 172
Effect

The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.

Power
60
Accuracy
100%
PP
25
#173
Snore Move No. 173
Effect

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Power
50
Accuracy
100%
PP
15
#174
Curse Move No. 174
Effect

A move that has different effects depending on whether the user is a Ghost type or not.

Power
Accuracy
PP
10
#175
Flail Move No. 175
Effect

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Power
Accuracy
100%
PP
15
#176
Conversion 2 Move No. 176
Effect

The user changes its type to make itself resistant to the type of the move the target used last.

Power
Accuracy
PP
30
#177
Aeroblast Move No. 177
Effect

A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
95%
PP
5
#178
Cotton Spore Move No. 178
Effect

The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.

Power
Accuracy
100%
PP
40
#179
Reversal Move No. 179
Effect

An all-out attack that becomes more powerful the less HP the user has.

Power
Accuracy
100%
PP
15
#180
Spite Move No. 180
Effect

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Power
Accuracy
100%
PP
10
#181
Powder Snow Move No. 181
Effect

The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.

Power
40
Accuracy
100%
PP
25
#182
Protect Move No. 182
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power
Accuracy
PP
10
#183
Mach Punch Move No. 183
Effect

The user throws a punch at blinding speed. This move always goes first.

Power
40
Accuracy
100%
PP
30
#184
Scary Face Move No. 184
Effect

The user frightens the target with a scary face to harshly lower its Speed stat.

Power
Accuracy
100%
PP
10
#185
Feint Attack Move No. 185
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
PP
20
#186
Sweet Kiss Move No. 186
Effect

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Power
Accuracy
75%
PP
10
#187
Belly Drum Move No. 187
Effect

The user maximizes its Attack stat but loses HP equal to half its max HP.

Power
Accuracy
PP
10
#188
Sludge Bomb Move No. 188
Effect

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Power
90
Accuracy
100%
PP
10
#189
Mud-Slap Move No. 189
Effect

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Power
20
Accuracy
100%
PP
10
#190
Octazooka Move No. 190
Effect

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Power
65
Accuracy
85%
PP
10
#191
Spikes Move No. 191
Effect

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Power
Accuracy
PP
20
#192
Zap Cannon Move No. 192
Effect

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Power
120
Accuracy
50%
PP
5
#193
Foresight Move No. 193
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#194
Destiny Bond Move No. 194
Effect

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Power
Accuracy
PP
5
#195
Perish Song Move No. 195
Effect

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Power
Accuracy
PP
5
#196
Icy Wind Move No. 196
Effect

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Power
55
Accuracy
95%
PP
15
#197
Detect Move No. 197
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power
Accuracy
PP
5
#198
Bone Rush Move No. 198
Effect

The user attacks by striking the target with a hard bone. This move hits two to five times in a row.

Power
25
Accuracy
90%
PP
10
#199
Lock-On Move No. 199
Effect

The user takes sure aim at the target. This ensures the user's next move does not miss that target.

Power
Accuracy
PP
5
#200
Outrage Move No. 200
Effect

The user rampages and attacks for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#201
Sandstorm Move No. 201
Effect

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Power
Accuracy
PP
10
#202
Giga Drain Move No. 202
Effect

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Power
75
Accuracy
100%
PP
10
#203
Endure Move No. 203
Effect

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Power
Accuracy
PP
10
#204
Charm Move No. 204
Effect

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Power
Accuracy
100%
PP
20
#205
Rollout Move No. 205
Effect

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Power
30
Accuracy
90%
PP
20
#206
False Swipe Move No. 206
Effect

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Power
40
Accuracy
100%
PP
40
#207
Swagger Move No. 207
Effect

The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.

Power
Accuracy
85%
PP
15
#208
Milk Drink Move No. 208
Effect

The user restores its own HP by up to half its max HP.

Power
Accuracy
PP
5
#209
Spark Move No. 209
Effect

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Power
65
Accuracy
100%
PP
20
#210
Fury Cutter Move No. 210
Effect

The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.

Power
40
Accuracy
95%
PP
20
#211
Steel Wing Move No. 211
Effect

The target is hit with wings of steel. This may also boost the user's Defense stat.

Power
70
Accuracy
90%
PP
25
#212
Mean Look Move No. 212
Effect

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Power
Accuracy
PP
5
#213
Attract Move No. 213
Effect

If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.

Power
Accuracy
100%
PP
15
#214
Sleep Talk Move No. 214
Effect

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Power
Accuracy
PP
10
#215
Heal Bell Move No. 215
Effect

The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.

Power
Accuracy
PP
5
#216
Return Move No. 216
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#217
Present Move No. 217
Effect

The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.

Power
Accuracy
90%
PP
15
#218
Frustration Move No. 218
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#219
Safeguard Move No. 219
Effect

The user creates a protective field that prevents status conditions for five turns.

Power
Accuracy
PP
25
#220
Pain Split Move No. 220
Effect

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Power
Accuracy
PP
20
#221
Sacred Fire Move No. 221
Effect

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Power
100
Accuracy
95%
PP
5
#222
Magnitude Move No. 222
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
30
#223
Dynamic Punch Move No. 223
Effect

The user attacks by punching the target with full concentrated power. This also confuses the target.

Power
100
Accuracy
50%
PP
5
#224
Megahorn Move No. 224
Effect

Using its tough and impressive horn, the user rams into the target with no letup.

Power
120
Accuracy
85%
PP
10
#225
Dragon Breath Move No. 225
Effect

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Power
60
Accuracy
100%
PP
20
#226
Baton Pass Move No. 226
Effect

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Power
Accuracy
PP
40
#227
Encore Move No. 227
Effect

The user compels the target to keep using the move it encored for three turns.

Power
Accuracy
100%
PP
5
#228
Pursuit Move No. 228
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
40
Accuracy
100%
PP
20
#229
Rapid Spin Move No. 229
Effect

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.

Power
50
Accuracy
100%
PP
40
#230
Sweet Scent Move No. 230
Effect

The user releases a scent that harshly lowers opposing Pokémon's evasiveness.

Power
Accuracy
100%
PP
20
#231
Iron Tail Move No. 231
Effect

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Power
100
Accuracy
75%
PP
15
#232
Metal Claw Move No. 232
Effect

The target is raked with steel claws. This may also boost the user's Attack stat.

Power
50
Accuracy
95%
PP
35
#233
Vital Throw Move No. 233
Effect

The user attacks last. In return, this throw move never misses.

Power
70
Accuracy
PP
10
#234
Morning Sun Move No. 234
Effect

The user restores its own HP. The amount of HP regained varies with the weather.

Power
Accuracy
PP
5
#235
Synthesis Move No. 235
Effect

The user restores its own HP. The amount of HP regained varies with the weather.

Power
Accuracy
PP
5
#236
Moonlight Move No. 236
Effect

The user restores its own HP. The amount of HP regained varies with the weather.

Power
Accuracy
PP
5
#237
Hidden Power Move No. 237
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
15
#238
Cross Chop Move No. 238
Effect

The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
80%
PP
5
#239
Twister Move No. 239
Effect

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Power
40
Accuracy
100%
PP
20
#240
Rain Dance Move No. 240
Effect

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Power
Accuracy
PP
5
#241
Sunny Day Move No. 241
Effect

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Power
Accuracy
PP
5
#242
Crunch Move No. 242
Effect

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Power
80
Accuracy
100%
PP
15
#243
Mirror Coat Move No. 243
Effect

A retaliatory attack that counters any special move, inflicting double the damage taken.

Power
Accuracy
100%
PP
20
#244
Psych Up Move No. 244
Effect

The user hypnotizes itself into copying any stat change made by the target.

Power
Accuracy
PP
10
#245
Extreme Speed Move No. 245
Effect

The user charges the target at blinding speed. This move always goes first.

Power
80
Accuracy
100%
PP
5
#246
Ancient Power Move No. 246
Effect

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Power
60
Accuracy
100%
PP
5
#247
Shadow Ball Move No. 247
Effect

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Power
80
Accuracy
100%
PP
15
#248
Future Sight Move No. 248
Effect

Two turns after this move is used, a hunk of psychic energy attacks the target.

Power
120
Accuracy
100%
PP
10
#249
Rock Smash Move No. 249
Effect

The user attacks with a punch. This may also lower the target's Defense stat.

Power
40
Accuracy
100%
PP
15
#250
Whirlpool Move No. 250
Effect

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Power
35
Accuracy
85%
PP
15
#251
Beat Up Move No. 251
Effect

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Power
Accuracy
100%
PP
10
#252
Fake Out Move No. 252
Effect

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Power
40
Accuracy
100%
PP
10
#253
Uproar Move No. 253
Effect

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Power
90
Accuracy
100%
PP
10
#254
Stockpile Move No. 254
Effect

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Power
Accuracy
PP
20
#255
Spit Up Move No. 255
Effect

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

Power
Accuracy
100%
PP
10
#256
Swallow Move No. 256
Effect

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Power
Accuracy
PP
10
#257
Heat Wave Move No. 257
Effect

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Power
95
Accuracy
90%
PP
10
#258
Hail Move No. 258
Effect

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Power
Accuracy
PP
10
#259
Torment Move No. 259
Effect

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Power
Accuracy
100%
PP
15
#260
Flatter Move No. 260
Effect

Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.

Power
Accuracy
100%
PP
15
#261
Will-O-Wisp Move No. 261
Effect

The user shoots a sinister flame at the target to inflict a burn.

Power
Accuracy
85%
PP
15
#262
Memento Move No. 262
Effect

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Power
Accuracy
100%
PP
10
#263
Facade Move No. 263
Effect

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Power
70
Accuracy
100%
PP
20
#264
Focus Punch Move No. 264
Effect

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Power
150
Accuracy
100%
PP
20
#265
Smelling Salts Move No. 265
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
10
#266
Follow Me Move No. 266
Effect

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Power
Accuracy
PP
20
#267
Nature Power Move No. 267
Effect

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Power
Accuracy
PP
20
#268
Charge Move No. 268
Effect

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Power
Accuracy
PP
20
#269
Taunt Move No. 269
Effect

The target is taunted into a rage that allows it to use only attack moves for three turns.

Power
Accuracy
100%
PP
20
#270
Helping Hand Move No. 270
Effect

The user assists an ally by boosting the power of that ally's attack.

Power
Accuracy
PP
20
#271
Trick Move No. 271
Effect

The user catches the target off guard and swaps the target's held item with its own.

Power
Accuracy
100%
PP
10
#272
Role Play Move No. 272
Effect

The user mimics the target completely, copying the target's Ability.

Power
Accuracy
PP
10
#273
Wish Move No. 273
Effect

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Power
Accuracy
PP
10
#274
Assist Move No. 274
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#275
Ingrain Move No. 275
Effect

The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.

Power
Accuracy
PP
20
#276
Superpower Move No. 276
Effect

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Power
120
Accuracy
100%
PP
5
#277
Magic Coat Move No. 277
Effect

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Power
Accuracy
PP
15
#278
Recycle Move No. 278
Effect

The user recycles a held item that has been used in battle so it can be used again.

Power
Accuracy
PP
10
#279
Revenge Move No. 279
Effect

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Power
60
Accuracy
100%
PP
10
#280
Brick Break Move No. 280
Effect

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Power
75
Accuracy
100%
PP
15
#281
Yawn Move No. 281
Effect

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Power
Accuracy
PP
10
#282
Knock Off Move No. 282
Effect

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Power
65
Accuracy
100%
PP
20
#283
Endeavor Move No. 283
Effect

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Power
Accuracy
100%
PP
5
#284
Eruption Move No. 284
Effect

The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.

Power
150
Accuracy
100%
PP
5
#285
Skill Swap Move No. 285
Effect

The user employs its psychic power to exchange Abilities with the target.

Power
Accuracy
PP
10
#286
Imprison Move No. 286
Effect

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Power
Accuracy
PP
10
#287
Refresh Move No. 287
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#288
Grudge Move No. 288
Effect

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Power
Accuracy
PP
5
#289
Snatch Move No. 289
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#290
Secret Power Move No. 290
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
20
#291
Dive Move No. 291
Effect

The user dives on the first turn, then floats up and attacks on the next turn.

Power
80
Accuracy
100%
PP
10
#292
Arm Thrust Move No. 292
Effect

The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.

Power
15
Accuracy
100%
PP
20
#293
Camouflage Move No. 293
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#294
Tail Glow Move No. 294
Effect

The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.

Power
Accuracy
PP
20
#295
Luster Purge Move No. 295
Effect

The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.

Power
95
Accuracy
100%
PP
5
#296
Mist Ball Move No. 296
Effect

A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.

Power
95
Accuracy
100%
PP
5
#297
Feather Dance Move No. 297
Effect

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

Power
Accuracy
100%
PP
15
#298
Teeter Dance Move No. 298
Effect

The user performs a wobbly dance that confuses every Pokémon around it.

Power
Accuracy
100%
PP
20
#299
Blaze Kick Move No. 299
Effect

The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.

Power
85
Accuracy
90%
PP
10
#300
Mud Sport Move No. 300
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#301
Ice Ball Move No. 301
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
30
Accuracy
90%
PP
20
#302
Needle Arm Move No. 302
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
15
#303
Slack Off Move No. 303
Effect

The user slacks off, restoring its own HP by up to half its max HP.

Power
Accuracy
PP
5
#304
Hyper Voice Move No. 304
Effect

The user attacks by letting loose a horribly loud, resounding cry.

Power
90
Accuracy
100%
PP
10
#305
Poison Fang Move No. 305
Effect

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Power
50
Accuracy
100%
PP
15
#306
Crush Claw Move No. 306
Effect

The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.

Power
75
Accuracy
95%
PP
10
#307
Blast Burn Move No. 307
Effect

The target is razed by a fiery explosion. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#308
Hydro Cannon Move No. 308
Effect

The target is hit with a watery blast. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#309
Meteor Mash Move No. 309
Effect

The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.

Power
90
Accuracy
90%
PP
10
#310
Astonish Move No. 310
Effect

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Power
30
Accuracy
100%
PP
15
#311
Weather Ball Move No. 311
Effect

This move's type and power change depending on the weather at the time the move is used.

Power
50
Accuracy
100%
PP
10
#312
Aromatherapy Move No. 312
Effect

This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Power
Accuracy
PP
5
#313
Fake Tears Move No. 313
Effect

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Power
Accuracy
100%
PP
20
#314
Air Cutter Move No. 314
Effect

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Power
60
Accuracy
95%
PP
25
#315
Overheat Move No. 315
Effect

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Power
130
Accuracy
90%
PP
5
#316
Odor Sleuth Move No. 316
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#317
Rock Tomb Move No. 317
Effect

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Power
60
Accuracy
95%
PP
15
#318
Silver Wind Move No. 318
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
5
#319
Metal Sound Move No. 319
Effect

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Power
Accuracy
85%
PP
40
#320
Grass Whistle Move No. 320
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
55%
PP
15
#321
Tickle Move No. 321
Effect

The user tickles the target into laughing, lowering its Attack and Defense stats.

Power
Accuracy
100%
PP
20
#322
Cosmic Power Move No. 322
Effect

The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.

Power
Accuracy
PP
20
#323
Water Spout Move No. 323
Effect

The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.

Power
150
Accuracy
100%
PP
5
#324
Signal Beam Move No. 324
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
75
Accuracy
100%
PP
15
#325
Shadow Punch Move No. 325
Effect

The user throws a punch from the shadows. This attack never misses.

Power
60
Accuracy
PP
20
#326
Extrasensory Move No. 326
Effect

The user attacks with an odd, unseeable power. This may also make the target flinch.

Power
80
Accuracy
100%
PP
20
#327
Sky Uppercut Move No. 327
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
85
Accuracy
90%
PP
15
#328
Sand Tomb Move No. 328
Effect

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

Power
35
Accuracy
85%
PP
15
#329
Sheer Cold Move No. 329
Effect

The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.

Power
Accuracy
30%
PP
5
#330
Muddy Water Move No. 330
Effect

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Power
90
Accuracy
85%
PP
10
#331
Bullet Seed Move No. 331
Effect

The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.

Power
25
Accuracy
100%
PP
30
#332
Aerial Ace Move No. 332
Effect

The user confounds the target with speed, then slashes. This attack never misses.

Power
60
Accuracy
PP
20
#333
Icicle Spear Move No. 333
Effect

The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.

Power
25
Accuracy
100%
PP
30
#334
Iron Defense Move No. 334
Effect

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Power
Accuracy
PP
15
#335
Block Move No. 335
Effect

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

Power
Accuracy
PP
5
#336
Howl Move No. 336
Effect

The user howls loudly to rouse itself and its allies. This boosts their Attack stats.

Power
Accuracy
PP
40
#337
Dragon Claw Move No. 337
Effect

The user slashes the target with huge, sharp claws to inflict damage.

Power
80
Accuracy
100%
PP
15
#338
Frenzy Plant Move No. 338
Effect

The user slams the target with the roots of an enormous tree. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#339
Bulk Up Move No. 339
Effect

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Power
Accuracy
PP
20
#340
Bounce Move No. 340
Effect

The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.

Power
85
Accuracy
85%
PP
5
#341
Mud Shot Move No. 341
Effect

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Power
55
Accuracy
95%
PP
15
#342
Poison Tail Move No. 342
Effect

The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.

Power
50
Accuracy
100%
PP
25
#343
Covet Move No. 343
Effect

The user endearingly approaches the target, then steals the target's held item.

Power
60
Accuracy
100%
PP
25
#344
Volt Tackle Move No. 344
Effect

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Power
120
Accuracy
100%
PP
15
#345
Magical Leaf Move No. 345
Effect

The user scatters curious leaves that chase the target. This attack never misses.

Power
60
Accuracy
PP
20
#346
Water Sport Move No. 346
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#347
Calm Mind Move No. 347
Effect

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Power
Accuracy
PP
20
#348
Leaf Blade Move No. 348
Effect

The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.

Power
90
Accuracy
100%
PP
15
#349
Dragon Dance Move No. 349
Effect

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Power
Accuracy
PP
20
#350
Rock Blast Move No. 350
Effect

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Power
25
Accuracy
90%
PP
10
#351
Shock Wave Move No. 351
Effect

The user strikes the target with a quick jolt of electricity. This attack never misses.

Power
60
Accuracy
PP
20
#352
Water Pulse Move No. 352
Effect

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Power
60
Accuracy
100%
PP
20
#353
Doom Desire Move No. 353
Effect

Two turns after this move is used, a concentrated bundle of light blasts the target.

Power
140
Accuracy
100%
PP
5
#354
Psycho Boost Move No. 354
Effect

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Power
140
Accuracy
90%
PP
5
#355
Roost Move No. 355
Effect

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Power
Accuracy
PP
5
#356
Gravity Move No. 356
Effect

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Power
Accuracy
PP
5
#357
Miracle Eye Move No. 357
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#358
Wake-Up Slap Move No. 358
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
10
#359
Hammer Arm Move No. 359
Effect

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Power
100
Accuracy
90%
PP
10
#360
Gyro Ball Move No. 360
Effect

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Power
Accuracy
100%
PP
5
#361
Healing Wish Move No. 361
Effect

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Power
Accuracy
PP
10
#362
Brine Move No. 362
Effect

This move's power is doubled if the target's HP is at half or less.

Power
65
Accuracy
100%
PP
10
#363
Natural Gift Move No. 363
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#364
Feint Move No. 364
Effect

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Power
30
Accuracy
100%
PP
10
#365
Pluck Move No. 365
Effect

The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.

Power
60
Accuracy
100%
PP
20
#366
Tailwind Move No. 366
Effect

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Power
Accuracy
PP
15
#367
Acupressure Move No. 367
Effect

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

Power
Accuracy
PP
30
#368
Metal Burst Move No. 368
Effect

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Power
Accuracy
100%
PP
10
#369
U-turn Move No. 369
Effect

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Power
70
Accuracy
100%
PP
20
#370
Close Combat Move No. 370
Effect

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#371
Payback Move No. 371
Effect

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Power
50
Accuracy
100%
PP
10
#372
Assurance Move No. 372
Effect

This move's power is doubled if the target has already taken some damage in the same turn.

Power
60
Accuracy
100%
PP
10
#373
Embargo Move No. 373
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#374
Fling Move No. 374
Effect

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Power
Accuracy
100%
PP
10
#375
Psycho Shift Move No. 375
Effect

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Power
Accuracy
100%
PP
10
#376
Trump Card Move No. 376
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
5
#377
Heal Block Move No. 377
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#378
Wring Out Move No. 378
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
5
#379
Power Trick Move No. 379
Effect

The user employs its psychic power to switch its Attack stat with its Defense stat.

Power
Accuracy
PP
10
#380
Gastro Acid Move No. 380
Effect

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.

Power
Accuracy
100%
PP
10
#381
Lucky Chant Move No. 381
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
30
#382
Me First Move No. 382
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#383
Copycat Move No. 383
Effect

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Power
Accuracy
PP
20
#384
Power Swap Move No. 384
Effect

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power
Accuracy
PP
10
#385
Guard Swap Move No. 385
Effect

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Power
Accuracy
PP
10
#386
Punishment Move No. 386
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
5
#387
Last Resort Move No. 387
Effect

This move can be used only after the user has used all the other moves it knows in the battle.

Power
140
Accuracy
100%
PP
5
#388
Worry Seed Move No. 388
Effect

A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.

Power
Accuracy
100%
PP
10
#389
Sucker Punch Move No. 389
Effect

This move enables the user to attack first. This move fails if the target is not readying an attack.

Power
70
Accuracy
100%
PP
5
#390
Toxic Spikes Move No. 390
Effect

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Power
Accuracy
PP
20
#391
Heart Swap Move No. 391
Effect

The user employs its psychic power to switch stat changes with the target.

Power
Accuracy
PP
10
#392
Aqua Ring Move No. 392
Effect

The user envelops itself in a veil made of water. It regains some HP every turn.

Power
Accuracy
PP
20
#393
Magnet Rise Move No. 393
Effect

The user levitates using electrically generated magnetism for five turns.

Power
Accuracy
PP
10
#394
Flare Blitz Move No. 394
Effect

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Power
120
Accuracy
100%
PP
15
#395
Force Palm Move No. 395
Effect

The target is attacked with a shock wave. This may also leave the target with paralysis.

Power
60
Accuracy
100%
PP
10
#396
Aura Sphere Move No. 396
Effect

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

Power
80
Accuracy
PP
20
#397
Rock Polish Move No. 397
Effect

The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.

Power
Accuracy
PP
20
#398
Poison Jab Move No. 398
Effect

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Power
80
Accuracy
100%
PP
20
#399
Dark Pulse Move No. 399
Effect

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Power
80
Accuracy
100%
PP
15
#400
Night Slash Move No. 400
Effect

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
15
#401
Aqua Tail Move No. 401
Effect

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Power
90
Accuracy
90%
PP
10
#402
Seed Bomb Move No. 402
Effect

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Power
80
Accuracy
100%
PP
15
#403
Air Slash Move No. 403
Effect

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Power
75
Accuracy
95%
PP
15
#404
X-Scissor Move No. 404
Effect

The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

Power
80
Accuracy
100%
PP
15
#405
Bug Buzz Move No. 405
Effect

The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.

Power
90
Accuracy
100%
PP
10
#406
Dragon Pulse Move No. 406
Effect

The target is attacked with a shock wave generated by the user's gaping mouth.

Power
85
Accuracy
100%
PP
10
#407
Dragon Rush Move No. 407
Effect

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Power
100
Accuracy
75%
PP
10
#408
Power Gem Move No. 408
Effect

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Power
80
Accuracy
100%
PP
20
#409
Drain Punch Move No. 409
Effect

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

Power
75
Accuracy
100%
PP
10
#410
Vacuum Wave Move No. 410
Effect

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Power
40
Accuracy
100%
PP
30
#411
Focus Blast Move No. 411
Effect

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Power
120
Accuracy
70%
PP
5
#412
Energy Ball Move No. 412
Effect

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Power
90
Accuracy
100%
PP
10
#413
Brave Bird Move No. 413
Effect

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
15
#414
Earth Power Move No. 414
Effect

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Power
90
Accuracy
100%
PP
10
#415
Switcheroo Move No. 415
Effect

The user trades held items with the target faster than the eye can follow.

Power
Accuracy
100%
PP
10
#416
Giga Impact Move No. 416
Effect

The user charges at the target using every bit of its power. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#417
Nasty Plot Move No. 417
Effect

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Power
Accuracy
PP
20
#418
Bullet Punch Move No. 418
Effect

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Power
40
Accuracy
100%
PP
30
#419
Avalanche Move No. 419
Effect

This move's power is doubled if the target has inflicted damage on the user in the same turn.

Power
60
Accuracy
100%
PP
10
#420
Ice Shard Move No. 420
Effect

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Power
40
Accuracy
100%
PP
30
#421
Shadow Claw Move No. 421
Effect

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
15
#422
Thunder Fang Move No. 422
Effect

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Power
65
Accuracy
95%
PP
15
#423
Ice Fang Move No. 423
Effect

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Power
65
Accuracy
95%
PP
15
#424
Fire Fang Move No. 424
Effect

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Power
65
Accuracy
95%
PP
15
#425
Shadow Sneak Move No. 425
Effect

The user extends its shadow and attacks the target from behind. This move always goes first.

Power
40
Accuracy
100%
PP
30
#426
Mud Bomb Move No. 426
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
65
Accuracy
85%
PP
10
#427
Psycho Cut Move No. 427
Effect

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#428
Zen Headbutt Move No. 428
Effect

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Power
80
Accuracy
90%
PP
15
#429
Mirror Shot Move No. 429
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
65
Accuracy
85%
PP
10
#430
Flash Cannon Move No. 430
Effect

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Power
80
Accuracy
100%
PP
10
#431
Rock Climb Move No. 431
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
90
Accuracy
85%
PP
20
#432
Defog Move No. 432
Effect

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Power
Accuracy
PP
15
#433
Trick Room Move No. 433
Effect

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Power
Accuracy
PP
5
#434
Draco Meteor Move No. 434
Effect

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Power
130
Accuracy
90%
PP
5
#435
Discharge Move No. 435
Effect

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Power
80
Accuracy
100%
PP
15
#436
Lava Plume Move No. 436
Effect

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Power
80
Accuracy
100%
PP
15
#437
Leaf Storm Move No. 437
Effect

The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.

Power
130
Accuracy
90%
PP
5
#438
Power Whip Move No. 438
Effect

The user violently whirls its vines, tentacles, or the like to lash the target.

Power
120
Accuracy
85%
PP
10
#439
Rock Wrecker Move No. 439
Effect

The user launches a huge boulder at the target to attack. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#440
Cross Poison Move No. 440
Effect

A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#441
Gunk Shot Move No. 441
Effect

The user shoots filthy garbage at the target to attack. This may also poison the target.

Power
120
Accuracy
80%
PP
5
#442
Iron Head Move No. 442
Effect

The user slams the target with its steel-hard head. This may also make the target flinch.

Power
80
Accuracy
100%
PP
15
#443
Magnet Bomb Move No. 443
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
PP
20
#444
Stone Edge Move No. 444
Effect

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
80%
PP
5
#445
Captivate Move No. 445
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#446
Stealth Rock Move No. 446
Effect

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Power
Accuracy
PP
20
#447
Grass Knot Move No. 447
Effect

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Power
Accuracy
100%
PP
20
#448
Chatter Move No. 448
Effect

The user attacks the target with sound waves of deafening chatter. This confuses the target.

Power
65
Accuracy
100%
PP
20
#449
Judgment Move No. 449
Effect

The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.

Power
100
Accuracy
100%
PP
10
#450
Bug Bite Move No. 450
Effect

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

Power
60
Accuracy
100%
PP
20
#451
Charge Beam Move No. 451
Effect

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Power
50
Accuracy
90%
PP
10
#452
Wood Hammer Move No. 452
Effect

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
15
#453
Aqua Jet Move No. 453
Effect

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Power
40
Accuracy
100%
PP
20
#454
Attack Order Move No. 454
Effect

The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.

Power
90
Accuracy
100%
PP
15
#455
Defend Order Move No. 455
Effect

The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.

Power
Accuracy
PP
10
#456
Heal Order Move No. 456
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#457
Head Smash Move No. 457
Effect

The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.

Power
150
Accuracy
80%
PP
5
#458
Double Hit Move No. 458
Effect

The user slams the target with a tail or the like. The target is hit twice in a row.

Power
35
Accuracy
90%
PP
10
#459
Roar of Time Move No. 459
Effect

The user blasts the target with power that distorts even time. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#460
Spacial Rend Move No. 460
Effect

The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
95%
PP
5
#461
Lunar Dance Move No. 461
Effect

The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.

Power
Accuracy
PP
10
#462
Crush Grip Move No. 462
Effect

The target is crushed with great force. The more HP the target has left, the greater the move's power.

Power
Accuracy
100%
PP
5
#463
Magma Storm Move No. 463
Effect

The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.

Power
100
Accuracy
75%
PP
5
#464
Dark Void Move No. 464
Effect

Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.

Power
Accuracy
50%
PP
10
#465
Seed Flare Move No. 465
Effect

The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.

Power
120
Accuracy
85%
PP
5
#466
Ominous Wind Move No. 466
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
5
#467
Shadow Force Move No. 467
Effect

The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.

Power
120
Accuracy
100%
PP
5
#468
Hone Claws Move No. 468
Effect

The user sharpens its claws to boost its Attack stat and accuracy.

Power
Accuracy
PP
15
#469
Wide Guard Move No. 469
Effect

The user and its allies are protected from wide-ranging attacks for one turn.

Power
Accuracy
PP
10
#470
Guard Split Move No. 470
Effect

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Power
Accuracy
PP
10
#471
Power Split Move No. 471
Effect

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power
Accuracy
PP
10
#472
Wonder Room Move No. 472
Effect

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Power
Accuracy
PP
10
#473
Psyshock Move No. 473
Effect

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Power
80
Accuracy
100%
PP
10
#474
Venoshock Move No. 474
Effect

The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

Power
65
Accuracy
100%
PP
10
#475
Autotomize Move No. 475
Effect

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Power
Accuracy
PP
15
#476
Rage Powder Move No. 476
Effect

The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.

Power
Accuracy
PP
20
#477
Telekinesis Move No. 477
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#478
Magic Room Move No. 478
Effect

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Power
Accuracy
PP
10
#479
Smack Down Move No. 479
Effect

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

Power
50
Accuracy
100%
PP
15
#480
Storm Throw Move No. 480
Effect

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Power
60
Accuracy
100%
PP
10
#481
Flame Burst Move No. 481
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
15
#482
Sludge Wave Move No. 482
Effect

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.

Power
95
Accuracy
100%
PP
10
#483
Quiver Dance Move No. 483
Effect

The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.

Power
Accuracy
PP
20
#484
Heavy Slam Move No. 484
Effect

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Power
Accuracy
100%
PP
10
#485
Synchronoise Move No. 485
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
120
Accuracy
100%
PP
10
#486
Electro Ball Move No. 486
Effect

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Power
Accuracy
100%
PP
10
#487
Soak Move No. 487
Effect

The user shoots a torrent of water that changes the target's type to Water.

Power
Accuracy
100%
PP
20
#488
Flame Charge Move No. 488
Effect

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

Power
50
Accuracy
100%
PP
20
#489
Coil Move No. 489
Effect

The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.

Power
Accuracy
PP
20
#490
Low Sweep Move No. 490
Effect

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Power
65
Accuracy
100%
PP
20
#491
Acid Spray Move No. 491
Effect

The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.

Power
40
Accuracy
100%
PP
20
#492
Foul Play Move No. 492
Effect

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Power
95
Accuracy
100%
PP
15
#493
Simple Beam Move No. 493
Effect

The user emits a mysterious psychic wave that changes the target's Ability to Simple.

Power
Accuracy
100%
PP
15
#494
Entrainment Move No. 494
Effect

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Power
Accuracy
100%
PP
15
#495
After You Move No. 495
Effect

The user helps the target and makes it use its move right after the user.

Power
Accuracy
PP
15
#496
Round Move No. 496
Effect

The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.

Power
60
Accuracy
100%
PP
15
#497
Echoed Voice Move No. 497
Effect

The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.

Power
40
Accuracy
100%
PP
15
#498
Chip Away Move No. 498
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
20
#499
Clear Smog Move No. 499
Effect

The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.

Power
50
Accuracy
PP
15
#500
Stored Power Move No. 500
Effect

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Power
20
Accuracy
100%
PP
10
#501
Quick Guard Move No. 501
Effect

The user protects itself and its allies from priority moves.

Power
Accuracy
PP
15
#502
Ally Switch Move No. 502
Effect

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Power
Accuracy
PP
15
#503
Scald Move No. 503
Effect

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Power
80
Accuracy
100%
PP
15
#504
Shell Smash Move No. 504
Effect

The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.

Power
Accuracy
PP
15
#505
Heal Pulse Move No. 505
Effect

The user emits a healing pulse that restores the target's HP by up to half its max HP.

Power
Accuracy
PP
10
#506
Hex Move No. 506
Effect

This relentless attack does massive damage to a target affected by status conditions.

Power
65
Accuracy
100%
PP
10
#507
Sky Drop Move No. 507
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
10
#508
Shift Gear Move No. 508
Effect

The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.

Power
Accuracy
PP
10
#509
Circle Throw Move No. 509
Effect

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
60
Accuracy
90%
PP
10
#510
Incinerate Move No. 510
Effect

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Power
60
Accuracy
100%
PP
15
#511
Quash Move No. 511
Effect

The user suppresses the target and makes its move go last.

Power
Accuracy
100%
PP
15
#512
Acrobatics Move No. 512
Effect

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Power
55
Accuracy
100%
PP
15
#513
Reflect Type Move No. 513
Effect

The user reflects the target's type to become the same type as the target.

Power
Accuracy
PP
15
#514
Retaliate Move No. 514
Effect

The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.

Power
70
Accuracy
100%
PP
5
#515
Final Gambit Move No. 515
Effect

The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.

Power
Accuracy
100%
PP
5
#516
Bestow Move No. 516
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#517
Inferno Move No. 517
Effect

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Power
100
Accuracy
50%
PP
5
#518
Water Pledge Move No. 518
Effect

A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.

Power
80
Accuracy
100%
PP
10
#519
Fire Pledge Move No. 519
Effect

A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.

Power
80
Accuracy
100%
PP
10
#520
Grass Pledge Move No. 520
Effect

A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.

Power
80
Accuracy
100%
PP
10
#521
Volt Switch Move No. 521
Effect

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Power
70
Accuracy
100%
PP
20
#522
Struggle Bug Move No. 522
Effect

The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.

Power
50
Accuracy
100%
PP
20
#523
Bulldoze Move No. 523
Effect

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Power
60
Accuracy
100%
PP
20
#524
Frost Breath Move No. 524
Effect

The user attacks by blowing its cold breath on the target. This move always lands a critical hit.

Power
60
Accuracy
90%
PP
10
#525
Dragon Tail Move No. 525
Effect

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
60
Accuracy
90%
PP
10
#526
Work Up Move No. 526
Effect

The user is roused, and its Attack and Sp. Atk stats are boosted.

Power
Accuracy
PP
30
#527
Electroweb Move No. 527
Effect

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Power
55
Accuracy
95%
PP
15
#528
Wild Charge Move No. 528
Effect

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Power
90
Accuracy
100%
PP
15
#529
Drill Run Move No. 529
Effect

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

Power
80
Accuracy
95%
PP
10
#530
Dual Chop Move No. 530
Effect

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Power
40
Accuracy
90%
PP
15
#531
Heart Stamp Move No. 531
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
25
#532
Horn Leech Move No. 532
Effect

The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.

Power
75
Accuracy
100%
PP
10
#533
Sacred Sword Move No. 533
Effect

The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.

Power
90
Accuracy
100%
PP
15
#534
Razor Shell Move No. 534
Effect

The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.

Power
75
Accuracy
95%
PP
10
#535
Heat Crash Move No. 535
Effect

The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.

Power
Accuracy
100%
PP
10
#536
Leaf Tornado Move No. 536
Effect

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Power
65
Accuracy
90%
PP
10
#537
Steamroller Move No. 537
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
65
Accuracy
100%
PP
20
#538
Cotton Guard Move No. 538
Effect

The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.

Power
Accuracy
PP
10
#539
Night Daze Move No. 539
Effect

The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.

Power
85
Accuracy
95%
PP
10
#540
Psystrike Move No. 540
Effect

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Power
100
Accuracy
100%
PP
10
#541
Tail Slap Move No. 541
Effect

The user attacks by striking the target with its hard tail. This move hits two to five times in a row.

Power
25
Accuracy
85%
PP
10
#542
Hurricane Move No. 542
Effect

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Power
110
Accuracy
70%
PP
10
#543
Head Charge Move No. 543
Effect

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Power
120
Accuracy
100%
PP
15
#544
Gear Grind Move No. 544
Effect

The user attacks by throwing steel gears at its target twice.

Power
50
Accuracy
85%
PP
15
#545
Searing Shot Move No. 545
Effect

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Power
100
Accuracy
100%
PP
5
#546
Techno Blast Move No. 546
Effect

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Power
120
Accuracy
100%
PP
5
#547
Relic Song Move No. 547
Effect

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Power
75
Accuracy
100%
PP
10
#548
Secret Sword Move No. 548
Effect

The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.

Power
85
Accuracy
100%
PP
10
#549
Glaciate Move No. 549
Effect

The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats.

Power
65
Accuracy
95%
PP
10
#550
Bolt Strike Move No. 550
Effect

The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.

Power
130
Accuracy
85%
PP
5
#551
Blue Flare Move No. 551
Effect

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Power
130
Accuracy
85%
PP
5
#552
Fiery Dance Move No. 552
Effect

Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.

Power
80
Accuracy
100%
PP
10
#553
Freeze Shock Move No. 553
Effect

The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.

Power
140
Accuracy
90%
PP
5
#554
Ice Burn Move No. 554
Effect

The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn.

Power
140
Accuracy
90%
PP
5
#555
Snarl Move No. 555
Effect

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Power
55
Accuracy
95%
PP
15
#556
Icicle Crash Move No. 556
Effect

The user attacks by crashing large icicles onto the target. This may also make the target flinch.

Power
85
Accuracy
90%
PP
10
#557
V-create Move No. 557
Effect

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Power
180
Accuracy
95%
PP
5
#558
Fusion Flare Move No. 558
Effect

The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.

Power
100
Accuracy
100%
PP
5
#559
Fusion Bolt Move No. 559
Effect

The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.

Power
100
Accuracy
100%
PP
5
#560
Flying Press Move No. 560
Effect

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Power
100
Accuracy
95%
PP
10
#561
Mat Block Move No. 561
Effect

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Power
Accuracy
PP
10
#562
Belch Move No. 562
Effect

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Power
120
Accuracy
90%
PP
10
#563
Rototiller Move No. 563
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#564
Sticky Web Move No. 564
Effect

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Power
Accuracy
PP
20
#565
Fell Stinger Move No. 565
Effect

When the user knocks out a target with this move, the user's Attack stat is boosted drastically.

Power
50
Accuracy
100%
PP
25
#566
Phantom Force Move No. 566
Effect

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Power
90
Accuracy
100%
PP
10
#567
Trick-or-Treat Move No. 567
Effect

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Power
Accuracy
100%
PP
20
#568
Noble Roar Move No. 568
Effect

Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.

Power
Accuracy
100%
PP
30
#569
Ion Deluge Move No. 569
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
25
#570
Parabolic Charge Move No. 570
Effect

The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.

Power
65
Accuracy
100%
PP
20
#571
Forest’s Curse Move No. 571
Effect

The user puts a forest curse on the target. This adds Grass type to the target's type.

Power
Accuracy
100%
PP
20
#572
Petal Blizzard Move No. 572
Effect

The user stirs up a violent petal blizzard and damages everything around it.

Power
90
Accuracy
100%
PP
15
#573
Freeze-Dry Move No. 573
Effect

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Power
70
Accuracy
100%
PP
20
#574
Disarming Voice Move No. 574
Effect

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Power
40
Accuracy
PP
15
#575
Parting Shot Move No. 575
Effect

With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.

Power
Accuracy
100%
PP
20
#576
Topsy-Turvy Move No. 576
Effect

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Power
Accuracy
PP
20
#577
Draining Kiss Move No. 577
Effect

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Power
50
Accuracy
100%
PP
10
#578
Crafty Shield Move No. 578
Effect

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Power
Accuracy
PP
10
#579
Flower Shield Move No. 579
Effect

The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.

Power
Accuracy
PP
10
#580
Grassy Terrain Move No. 580
Effect

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Power
Accuracy
PP
10
#581
Misty Terrain Move No. 581
Effect

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Power
Accuracy
PP
10
#582
Electrify Move No. 582
Effect

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Power
Accuracy
PP
20
#583
Play Rough Move No. 583
Effect

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Power
90
Accuracy
90%
PP
10
#584
Fairy Wind Move No. 584
Effect

The user attacks by stirring up a fairy wind to strike the target.

Power
40
Accuracy
100%
PP
30
#585
Moonblast Move No. 585
Effect

Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.

Power
95
Accuracy
100%
PP
15
#586
Boomburst Move No. 586
Effect

The user attacks everything around it with the destructive power of a terrible explosive sound.

Power
140
Accuracy
100%
PP
10
#587
Fairy Lock Move No. 587
Effect

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Power
Accuracy
PP
10
#588
King’s Shield Move No. 588
Effect

The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.

Power
Accuracy
PP
10
#589
Play Nice Move No. 589
Effect

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Power
Accuracy
PP
20
#590
Confide Move No. 590
Effect

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Power
Accuracy
PP
20
#591
Diamond Storm Move No. 591
Effect

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.

Power
100
Accuracy
95%
PP
5
#592
Steam Eruption Move No. 592
Effect

The user immerses the target in superheated steam. This may also leave the target with a burn.

Power
110
Accuracy
95%
PP
5
#593
Hyperspace Hole Move No. 593
Effect

Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.

Power
80
Accuracy
PP
5
#594
Water Shuriken Move No. 594
Effect

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Power
15
Accuracy
100%
PP
20
#595
Mystical Fire Move No. 595
Effect

The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Power
75
Accuracy
100%
PP
10
#596
Spiky Shield Move No. 596
Effect

In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Power
Accuracy
PP
10
#597
Aromatic Mist Move No. 597
Effect

The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Power
Accuracy
PP
20
#598
Eerie Impulse Move No. 598
Effect

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Power
Accuracy
100%
PP
15
#599
Venom Drench Move No. 599
Effect

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Power
Accuracy
100%
PP
20
#600
Powder Move No. 600
Effect

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Power
Accuracy
100%
PP
20
#601
Geomancy Move No. 601
Effect

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Power
Accuracy
PP
10
#602
Magnetic Flux Move No. 602
Effect

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

Power
Accuracy
PP
20
#603
Happy Hour Move No. 603
Effect

Using Happy Hour doubles the amount of prize money received after battle.

Power
Accuracy
PP
30
#604
Electric Terrain Move No. 604
Effect

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Power
Accuracy
PP
10
#605
Dazzling Gleam Move No. 605
Effect

The user damages opposing Pokémon by emitting a powerful flash.

Power
80
Accuracy
100%
PP
10
#606
Celebrate Move No. 606
Effect

The Pokémon congratulates you on your special day!

Power
Accuracy
PP
40
#607
Hold Hands Move No. 607
Effect

The user and an ally hold hands. This makes them very happy.

Power
Accuracy
PP
40
#608
Baby-Doll Eyes Move No. 608
Effect

The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.

Power
Accuracy
100%
PP
30
#609
Nuzzle Move No. 609
Effect

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Power
20
Accuracy
100%
PP
20
#610
Hold Back Move No. 610
Effect

The user holds back when it attacks, and the target is left with at least 1 HP.

Power
40
Accuracy
100%
PP
40
#611
Infestation Move No. 611
Effect

The target is infested and attacked for four to five turns. The target can't flee during this time.

Power
20
Accuracy
100%
PP
20
#612
Power-Up Punch Move No. 612
Effect

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Power
40
Accuracy
100%
PP
20
#613
Oblivion Wing Move No. 613
Effect

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Power
80
Accuracy
100%
PP
10
#614
Thousand Arrows Move No. 614
Effect

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Power
90
Accuracy
100%
PP
10
#615
Thousand Waves Move No. 615
Effect

The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.

Power
90
Accuracy
100%
PP
10
#616
Land’s Wrath Move No. 616
Effect

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Power
90
Accuracy
100%
PP
10
#617
Light of Ruin Move No. 617
Effect

Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.

Power
140
Accuracy
90%
PP
5
#618
Origin Pulse Move No. 618
Effect

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Power
110
Accuracy
85%
PP
10
#619
Precipice Blades Move No. 619
Effect

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Power
120
Accuracy
85%
PP
10
#620
Dragon Ascent Move No. 620
Effect

The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#621
Hyperspace Fury Move No. 621
Effect

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.

Power
100
Accuracy
PP
5
#622
Breakneck Blitz Move No. 622
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#623
Breakneck Blitz Move No. 623
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#624
All-Out Pummeling Move No. 624
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#625
All-Out Pummeling Move No. 625
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#626
Supersonic Skystrike Move No. 626
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#627
Supersonic Skystrike Move No. 627
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#628
Acid Downpour Move No. 628
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#629
Acid Downpour Move No. 629
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#630
Tectonic Rage Move No. 630
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#631
Tectonic Rage Move No. 631
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#632
Continental Crush Move No. 632
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#633
Continental Crush Move No. 633
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#634
Savage Spin-Out Move No. 634
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#635
Savage Spin-Out Move No. 635
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#636
Never-Ending Nightmare Move No. 636
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#637
Never-Ending Nightmare Move No. 637
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#638
Corkscrew Crash Move No. 638
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#639
Corkscrew Crash Move No. 639
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#640
Inferno Overdrive Move No. 640
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#641
Inferno Overdrive Move No. 641
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#642
Hydro Vortex Move No. 642
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#643
Hydro Vortex Move No. 643
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#644
Bloom Doom Move No. 644
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#645
Bloom Doom Move No. 645
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#646
Gigavolt Havoc Move No. 646
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#647
Gigavolt Havoc Move No. 647
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#648
Shattered Psyche Move No. 648
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#649
Shattered Psyche Move No. 649
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#650
Subzero Slammer Move No. 650
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#651
Subzero Slammer Move No. 651
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#652
Devastating Drake Move No. 652
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#653
Devastating Drake Move No. 653
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#654
Black Hole Eclipse Move No. 654
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#655
Black Hole Eclipse Move No. 655
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#656
Twinkle Tackle Move No. 656
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#657
Twinkle Tackle Move No. 657
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#658
Catastropika Move No. 658
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
210
Accuracy
PP
1
#659
Shore Up Move No. 659
Effect

The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.

Power
Accuracy
PP
5
#660
First Impression Move No. 660
Effect

Although this move has great power, it works only on the first turn each time the user enters battle.

Power
90
Accuracy
100%
PP
10
#661
Baneful Bunker Move No. 661
Effect

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Power
Accuracy
PP
10
#662
Spirit Shackle Move No. 662
Effect

The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.

Power
80
Accuracy
100%
PP
10
#663
Darkest Lariat Move No. 663
Effect

The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.

Power
85
Accuracy
100%
PP
10
#664
Sparkling Aria Move No. 664
Effect

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.

Power
90
Accuracy
100%
PP
10
#665
Ice Hammer Move No. 665
Effect

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Power
100
Accuracy
90%
PP
10
#666
Floral Healing Move No. 666
Effect

The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.

Power
Accuracy
PP
10
#668
Strength Sap Move No. 668
Effect

The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.

Power
Accuracy
100%
PP
10
#669
Solar Blade Move No. 669
Effect

The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.

Power
125
Accuracy
100%
PP
10
#670
Leafage Move No. 670
Effect

The user attacks by pelting the target with leaves.

Power
40
Accuracy
100%
PP
40
#671
Spotlight Move No. 671
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#672
Toxic Thread Move No. 672
Effect

The user shoots poisonous threads to poison the target and lower the target's Speed stat.

Power
Accuracy
100%
PP
20
#673
Laser Focus Move No. 673
Effect

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Power
Accuracy
PP
30
#674
Gear Up Move No. 674
Effect

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Power
Accuracy
PP
20
#675
Throat Chop Move No. 675
Effect

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Power
80
Accuracy
100%
PP
15
#676
Pollen Puff Move No. 676
Effect

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Power
90
Accuracy
100%
PP
15
#677
Anchor Shot Move No. 677
Effect

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Power
80
Accuracy
100%
PP
20
#678
Psychic Terrain Move No. 678
Effect

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Power
Accuracy
PP
10
#679
Lunge Move No. 679
Effect

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

Power
80
Accuracy
100%
PP
15
#680
Fire Lash Move No. 680
Effect

The user strikes the target with a burning lash. This also lowers the target's Defense stat.

Power
80
Accuracy
100%
PP
15
#681
Power Trip Move No. 681
Effect

The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.

Power
20
Accuracy
100%
PP
10
#682
Burn Up Move No. 682
Effect

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Power
130
Accuracy
100%
PP
5
#683
Speed Swap Move No. 683
Effect

The user exchanges Speed stats with the target.

Power
Accuracy
PP
10
#684
Smart Strike Move No. 684
Effect

The user stabs the target with a sharp horn. This attack never misses.

Power
70
Accuracy
PP
10
#685
Purify Move No. 685
Effect

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

Power
Accuracy
PP
20
#686
Revelation Dance Move No. 686
Effect

The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.

Power
90
Accuracy
100%
PP
15
#687
Core Enforcer Move No. 687
Effect

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Power
100
Accuracy
100%
PP
10
#688
Trop Kick Move No. 688
Effect

The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.

Power
70
Accuracy
100%
PP
15
#689
Instruct Move No. 689
Effect

The user instructs the target to reuse the move last used by the target.

Power
Accuracy
PP
15
#690
Beak Blast Move No. 690
Effect

The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn.

Power
100
Accuracy
100%
PP
15
#691
Clanging Scales Move No. 691
Effect

The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.

Power
110
Accuracy
100%
PP
5
#692
Dragon Hammer Move No. 692
Effect

The user wields its body like a hammer to attack the target and inflict damage.

Power
90
Accuracy
100%
PP
15
#693
Brutal Swing Move No. 693
Effect

The user swings its body around violently to inflict damage on everything in its vicinity.

Power
60
Accuracy
100%
PP
20
#694
Aurora Veil Move No. 694
Effect

This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.

Power
Accuracy
PP
20
#695
Sinister Arrow Raid Move No. 695
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
180
Accuracy
PP
1
#696
Malicious Moonsault Move No. 696
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
180
Accuracy
PP
1
#697
Oceanic Operetta Move No. 697
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#698
Guardian of Alola Move No. 698
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#699
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#700
Stoked Sparksurfer Move No. 700
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
175
Accuracy
PP
1
#701
Pulverizing Pancake Move No. 701
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
210
Accuracy
PP
1
#702
Extreme Evoboost Move No. 702
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#703
Genesis Supernova Move No. 703
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
185
Accuracy
PP
1
#704
Shell Trap Move No. 704
Effect

The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.

Power
150
Accuracy
100%
PP
5
#705
Fleur Cannon Move No. 705
Effect

The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.

Power
130
Accuracy
90%
PP
5
#706
Psychic Fangs Move No. 706
Effect

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Power
85
Accuracy
100%
PP
10
#707
Stomping Tantrum Move No. 707
Effect

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Power
75
Accuracy
100%
PP
10
#708
Shadow Bone Move No. 708
Effect

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Power
85
Accuracy
100%
PP
10
#709
Accelerock Move No. 709
Effect

The user smashes into the target at high speed. This move always goes first.

Power
40
Accuracy
100%
PP
20
#710
Liquidation Move No. 710
Effect

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Power
85
Accuracy
100%
PP
10
#711
Prismatic Laser Move No. 711
Effect

The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

Power
160
Accuracy
100%
PP
10
#712
Spectral Thief Move No. 712
Effect

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Power
90
Accuracy
100%
PP
10
#713
Sunsteel Strike Move No. 713
Effect

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.

Power
100
Accuracy
100%
PP
5
#714
Moongeist Beam Move No. 714
Effect

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.

Power
100
Accuracy
100%
PP
5
#715
Tearful Look Move No. 715
Effect

The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.

Power
Accuracy
PP
20
#716
Zing Zap Move No. 716
Effect

The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.

Power
80
Accuracy
100%
PP
10
#717
Nature’s Madness Move No. 717
Effect

The user hits the target with the force of nature. It halves the target’s HP.

Power
Accuracy
90%
PP
10
#718
Multi-Attack Move No. 718
Effect

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Power
120
Accuracy
100%
PP
10
#719
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#720
Mind Blown Move No. 720
Effect

The user attacks everything around it by causing its own head to explode. This also damages the user.

Power
150
Accuracy
100%
PP
5
#721
Plasma Fists Move No. 721
Effect

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Power
100
Accuracy
100%
PP
15
#722
Photon Geyser Move No. 722
Effect

The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Power
100
Accuracy
100%
PP
5
#723
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#724
Searing Sunraze Smash Move No. 724
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#725
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#726
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
190
Accuracy
PP
1
#727
Splintered Stormshards Move No. 727
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
190
Accuracy
PP
1
#728
Clangorous Soulblaze Move No. 728
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
185
Accuracy
PP
1
#729
Zippy Zap Move No. 729
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
80
Accuracy
100%
PP
10
#730
Splishy Splash Move No. 730
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
90
Accuracy
100%
PP
15
#731
Floaty Fall Move No. 731
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
90
Accuracy
95%
PP
15
#732
Pika Papow Move No. 732
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#733
Bouncy Bubble Move No. 733
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
20
#734
Buzzy Buzz Move No. 734
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
20
#735
Sizzly Slide Move No. 735
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
20
#736
Glitzy Glow Move No. 736
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
80
Accuracy
95%
PP
15
#737
Baddy Bad Move No. 737
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
80
Accuracy
95%
PP
15
#738
Sappy Seed Move No. 738
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
90%
PP
10
#739
Freezy Frost Move No. 739
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
90%
PP
10
#740
Sparkly Swirl Move No. 740
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
120
Accuracy
85%
PP
5
#741
Veevee Volley Move No. 741
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#742
Double Iron Bash Move No. 742
Effect

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

Power
60
Accuracy
100%
PP
5
#743
Max Guard Move No. 743
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power
Accuracy
PP
10
#744
Dynamax Cannon Move No. 744
Effect

The user condenses energy within its body and unleashes that energy from its core to inflict damage.

Power
100
Accuracy
100%
PP
5
#745
Snipe Shot Move No. 745
Effect

The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Power
80
Accuracy
100%
PP
15
#746
Jaw Lock Move No. 746
Effect

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Power
80
Accuracy
100%
PP
10
#747
Stuff Cheeks Move No. 747
Effect

The user eats its held Berry, then sharply boosts its Defense stat.

Power
Accuracy
PP
10
#748
No Retreat Move No. 748
Effect

This move boosts all the user's stats but prevents the user from switching out or fleeing.

Power
Accuracy
PP
5
#749
Tar Shot Move No. 749
Effect

The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.

Power
Accuracy
100%
PP
15
#750
Magic Powder Move No. 750
Effect

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Power
Accuracy
100%
PP
20
#751
Dragon Darts Move No. 751
Effect

The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.

Power
50
Accuracy
100%
PP
10
#752
Teatime Move No. 752
Effect

The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.

Power
Accuracy
PP
10
#753
Octolock Move No. 753
Effect

The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.

Power
Accuracy
100%
PP
15
#754
Bolt Beak Move No. 754
Effect

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Power
85
Accuracy
100%
PP
10
#755
Fishious Rend Move No. 755
Effect

The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.

Power
85
Accuracy
100%
PP
10
#756
Court Change Move No. 756
Effect

With its mysterious power, the user swaps the effects on either side of the field.

Power
Accuracy
100%
PP
10
#757
Max Flare Move No. 757
Effect

This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.

Power
100
Accuracy
PP
10
#758
Max Flutterby Move No. 758
Effect

This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat.

Power
10
Accuracy
PP
10
#759
Max Lightning Move No. 759
Effect

This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.

Power
10
Accuracy
PP
10
#760
Max Strike Move No. 760
Effect

This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.

Power
10
Accuracy
PP
10
#761
Max Knuckle Move No. 761
Effect

This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.

Power
10
Accuracy
PP
10
#762
Max Phantasm Move No. 762
Effect

This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat.

Power
10
Accuracy
PP
10
#763
Max Hailstorm Move No. 763
Effect

This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.

Power
10
Accuracy
PP
10
#764
Max Ooze Move No. 764
Effect

This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats.

Power
10
Accuracy
PP
10
#765
Max Geyser Move No. 765
Effect

This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.

Power
10
Accuracy
PP
10
#766
Max Airstream Move No. 766
Effect

This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.

Power
10
Accuracy
PP
10
#767
Max Starfall Move No. 767
Effect

This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.

Power
10
Accuracy
PP
10
#768
Max Wyrmwind Move No. 768
Effect

This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat.

Power
10
Accuracy
PP
10
#769
Max Mindstorm Move No. 769
Effect

This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.

Power
10
Accuracy
PP
10
#770
Max Rockfall Move No. 770
Effect

This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.

Power
10
Accuracy
PP
10
#771
Max Quake Move No. 771
Effect

This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats.

Power
10
Accuracy
PP
10
#772
Max Darkness Move No. 772
Effect

This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.

Power
10
Accuracy
PP
10
#773
Max Overgrowth Move No. 773
Effect

This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.

Power
10
Accuracy
PP
10
#774
Max Steelspike Move No. 774
Effect

This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats.

Power
10
Accuracy
PP
10
#775
Clangorous Soul Move No. 775
Effect

The user boosts all its stats by using some of its own HP.

Power
Accuracy
100%
PP
5
#776
Body Press Move No. 776
Effect

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Power
80
Accuracy
100%
PP
10
#777
Decorate Move No. 777
Effect

The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.

Power
Accuracy
PP
15
#778
Drum Beating Move No. 778
Effect

The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.

Power
80
Accuracy
100%
PP
10
#779
Snap Trap Move No. 779
Effect

The user snares the target in a snap trap for four to five turns.

Power
35
Accuracy
100%
PP
15
#780
Pyro Ball Move No. 780
Effect

The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.

Power
120
Accuracy
90%
PP
5
#781
Behemoth Blade Move No. 781
Effect

The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.

Power
100
Accuracy
100%
PP
5
#782
Behemoth Bash Move No. 782
Effect

The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.

Power
100
Accuracy
100%
PP
5
#783
Aura Wheel Move No. 783
Effect

Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.

Power
110
Accuracy
100%
PP
10
#784
Breaking Swipe Move No. 784
Effect

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Power
60
Accuracy
100%
PP
15
#785
Branch Poke Move No. 785
Effect

The user attacks the target by poking it with a sharply pointed branch.

Power
40
Accuracy
100%
PP
40
#786
Overdrive Move No. 786
Effect

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Power
80
Accuracy
100%
PP
10
#787
Apple Acid Move No. 787
Effect

The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.

Power
80
Accuracy
100%
PP
10
#788
Grav Apple Move No. 788
Effect

The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.

Power
80
Accuracy
100%
PP
10
#789
Spirit Break Move No. 789
Effect

The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.

Power
75
Accuracy
100%
PP
15
#790
Strange Steam Move No. 790
Effect

The user attacks the target by emitting steam. This may also confuse the target.

Power
90
Accuracy
95%
PP
10
#791
Life Dew Move No. 791
Effect

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Power
Accuracy
PP
10
#792
Obstruct Move No. 792
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.

Power
Accuracy
100%
PP
10
#793
False Surrender Move No. 793
Effect

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Power
80
Accuracy
PP
10
#794
Meteor Assault Move No. 794
Effect

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Power
150
Accuracy
100%
PP
5
#795
Eternabeam Move No. 795
Effect

This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn.

Power
160
Accuracy
90%
PP
5
#796
Steel Beam Move No. 796
Effect

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Power
140
Accuracy
95%
PP
5
#797
Expanding Force Move No. 797
Effect

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Power
80
Accuracy
100%
PP
10
#798
Steel Roller Move No. 798
Effect

The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.

Power
130
Accuracy
100%
PP
5
#799
Scale Shot Move No. 799
Effect

The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.

Power
25
Accuracy
90%
PP
20
#800
Meteor Beam Move No. 800
Effect

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

Power
120
Accuracy
90%
PP
10
#801
Shell Side Arm Move No. 801
Effect

This move is either physical or special—whichever will inflict more damage. This may also poison the target.

Power
90
Accuracy
100%
PP
10
#802
Misty Explosion Move No. 802
Effect

The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.

Power
100
Accuracy
100%
PP
5
#803
Grassy Glide Move No. 803
Effect

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Power
55
Accuracy
100%
PP
20
#804
Rising Voltage Move No. 804
Effect

The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.

Power
70
Accuracy
100%
PP
20
#805
Terrain Pulse Move No. 805
Effect

The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.

Power
50
Accuracy
100%
PP
10
#806
Skitter Smack Move No. 806
Effect

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

Power
70
Accuracy
90%
PP
10
#807
Burning Jealousy Move No. 807
Effect

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

Power
70
Accuracy
100%
PP
5
#808
Lash Out Move No. 808
Effect

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

Power
75
Accuracy
100%
PP
5
#809
Poltergeist Move No. 809
Effect

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Power
110
Accuracy
90%
PP
5
#810
Corrosive Gas Move No. 810
Effect

The user surrounds everything around it with highly acidic gas and melts away items they hold.

Power
Accuracy
100%
PP
40
#811
Coaching Move No. 811
Effect

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Power
Accuracy
PP
10
#812
Flip Turn Move No. 812
Effect

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Power
60
Accuracy
100%
PP
20
#813
Triple Axel Move No. 813
Effect

A consecutive three-kick attack that becomes more powerful with each successful hit.

Power
20
Accuracy
90%
PP
10
#814
Dual Wingbeat Move No. 814
Effect

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Power
40
Accuracy
90%
PP
10
#815
Scorching Sands Move No. 815
Effect

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Power
70
Accuracy
100%
PP
10
#816
Jungle Healing Move No. 816
Effect

The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Power
Accuracy
PP
10
#817
Wicked Blow Move No. 817
Effect

The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.

Power
75
Accuracy
100%
PP
5
#818
Surging Strikes Move No. 818
Effect

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.

Power
25
Accuracy
100%
PP
5
#819
Thunder Cage Move No. 819
Effect

The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.

Power
80
Accuracy
90%
PP
15
#820
Dragon Energy Move No. 820
Effect

Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.

Power
150
Accuracy
100%
PP
5
#821
Freezing Glare Move No. 821
Effect

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Power
90
Accuracy
100%
PP
10
#822
Fiery Wrath Move No. 822
Effect

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Power
90
Accuracy
100%
PP
10
#823
Thunderous Kick Move No. 823
Effect

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.

Power
90
Accuracy
100%
PP
10
#824
Glacial Lance Move No. 824
Effect

The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.

Power
120
Accuracy
100%
PP
5
#825
Astral Barrage Move No. 825
Effect

The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.

Power
120
Accuracy
100%
PP
5
#826
Eerie Spell Move No. 826
Effect

The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.

Power
80
Accuracy
100%
PP
5
#827
Dire Claw Move No. 827
Effect

The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.

Power
80
Accuracy
100%
PP
15
#828
Psyshield Bash Move No. 828
Effect

Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.

Power
70
Accuracy
90%
PP
10
#829
Power Shift Move No. 829
Effect

The user swaps its Attack and Defense stats.

Power
0
Accuracy
PP
10
#830
Stone Axe Move No. 830
Effect

The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.

Power
65
Accuracy
90%
PP
15
#831
Springtide Storm Move No. 831
Effect

The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats.

Power
100
Accuracy
80%
PP
5
#832
Mystical Power Move No. 832
Effect

The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.

Power
70
Accuracy
90%
PP
10
#833
Raging Fury Move No. 833
Effect

The user rampages around spewing flames for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#834
Wave Crash Move No. 834
Effect

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
10
#835
Chloroblast Move No. 835
Effect

The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.

Power
150
Accuracy
95%
PP
5
#836
Mountain Gale Move No. 836
Effect

The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.

Power
100
Accuracy
85%
PP
10
#837
Victory Dance Move No. 837
Effect

The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.

Power
0
Accuracy
PP
10
#838
Headlong Rush Move No. 838
Effect

The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#839
Barb Barrage Move No. 839
Effect

The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.

Power
60
Accuracy
100%
PP
10
#840
Esper Wing Move No. 840
Effect

The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.

Power
80
Accuracy
100%
PP
10
#841
Bitter Malice Move No. 841
Effect

The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.

Power
75
Accuracy
100%
PP
10
#842
Shelter Move No. 842
Effect

The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.

Power
0
Accuracy
PP
10
#843
Triple Arrows Move No. 843
Effect

The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.

Power
90
Accuracy
100%
PP
10
#844
Infernal Parade Move No. 844
Effect

The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.

Power
60
Accuracy
100%
PP
15
#845
Ceaseless Edge Move No. 845
Effect

The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.

Power
65
Accuracy
90%
PP
15
#846
Bleakwind Storm Move No. 846
Effect

The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon.

Power
100
Accuracy
80%
PP
10
#847
Wildbolt Storm Move No. 847
Effect

The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.

Power
100
Accuracy
80%
PP
10
#848
Sandsear Storm Move No. 848
Effect

The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.

Power
100
Accuracy
80%
PP
10
#849
Lunar Blessing Move No. 849
Effect

The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Power
0
Accuracy
PP
5
#850
Take Heart Move No. 850
Effect

The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.

Power
0
Accuracy
PP
10
#851
Tera Blast Move No. 851
Effect

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Power
80
Accuracy
100%
PP
10
#852
Silk Trap Move No. 852
Effect

The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.

Power
0
Accuracy
PP
10
#853
Axe Kick Move No. 853
Effect

The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.

Power
120
Accuracy
90%
PP
10
#854
Last Respects Move No. 854
Effect

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

Power
50
Accuracy
100%
PP
10
#855
Lumina Crash Move No. 855
Effect

The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.

Power
80
Accuracy
100%
PP
10
#856
Order Up Move No. 856
Effect

The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.

Power
80
Accuracy
100%
PP
10
#857
Jet Punch Move No. 857
Effect

The user summons a torrent around its fist and punches at blinding speed. This move always goes first.

Power
60
Accuracy
100%
PP
15
#858
Spicy Extract Move No. 858
Effect

The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.

Power
0
Accuracy
PP
15
#859
Spin Out Move No. 859
Effect

The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.

Power
100
Accuracy
100%
PP
5
#860
Population Bomb Move No. 860
Effect

The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.

Power
20
Accuracy
90%
PP
10
#861
Ice Spinner Move No. 861
Effect

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Power
80
Accuracy
100%
PP
15
#862
Glaive Rush Move No. 862
Effect

The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.

Power
120
Accuracy
100%
PP
5
#863
Revival Blessing Move No. 863
Effect

The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.

Power
0
Accuracy
PP
1
#864
Salt Cure Move No. 864
Effect

The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.

Power
40
Accuracy
100%
PP
15
#865
Triple Dive Move No. 865
Effect

The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.

Power
30
Accuracy
95%
PP
10
#866
Mortal Spin Move No. 866
Effect

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.

Power
30
Accuracy
100%
PP
15
#867
Doodle Move No. 867
Effect

The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.

Power
0
Accuracy
100%
PP
10
#868
Fillet Away Move No. 868
Effect

The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.

Power
0
Accuracy
PP
10
#869
Kowtow Cleave Move No. 869
Effect

The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

Power
85
Accuracy
PP
10
#870
Flower Trick Move No. 870
Effect

The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.

Power
70
Accuracy
PP
10
#871
Torch Song Move No. 871
Effect

The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.

Power
80
Accuracy
100%
PP
10
#872
Aqua Step Move No. 872
Effect

The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.

Power
80
Accuracy
100%
PP
10
#873
Raging Bull Move No. 873
Effect

The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.

Power
90
Accuracy
100%
PP
10
#874
Make It Rain Move No. 874
Effect

The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.

Power
120
Accuracy
100%
PP
5
#875
Psyblade Move No. 875
Effect

The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.

Power
80
Accuracy
100%
PP
15
#876
Hydro Steam Move No. 876
Effect

The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.

Power
80
Accuracy
100%
PP
15
#877
Ruination Move No. 877
Effect

The user summons a ruinous disaster. This cuts the target’s HP in half.

Power
1
Accuracy
90%
PP
10
#878
Collision Course Move No. 878
Effect

The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit.

Power
100
Accuracy
100%
PP
5
#879
Electro Drift Move No. 879
Effect

The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.

Power
100
Accuracy
100%
PP
5
#880
Shed Tail Move No. 880
Effect

The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.

Power
0
Accuracy
PP
10
#881
Chilly Reception Move No. 881
Effect

The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.

Power
0
Accuracy
PP
10
#882
Tidy Up Move No. 882
Effect

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.

Power
0
Accuracy
PP
10
#883
Snowscape Move No. 883
Effect

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Power
0
Accuracy
PP
10
#884
Pounce Move No. 884
Effect

The user attacks by pouncing on the target. This also lowers the target's Speed stat.

Power
50
Accuracy
100%
PP
20
#885
Trailblaze Move No. 885
Effect

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Power
50
Accuracy
100%
PP
20
#886
Chilling Water Move No. 886
Effect

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Power
50
Accuracy
100%
PP
20
#887
Hyper Drill Move No. 887
Effect

The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.

Power
100
Accuracy
100%
PP
5
#888
Twin Beam Move No. 888
Effect

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

Power
40
Accuracy
100%
PP
10
#889
Rage Fist Move No. 889
Effect

The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.

Power
50
Accuracy
100%
PP
10
#890
Armor Cannon Move No. 890
Effect

The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#891
Bitter Blade Move No. 891
Effect

The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.

Power
90
Accuracy
100%
PP
10
#892
Double Shock Move No. 892
Effect

The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.

Power
120
Accuracy
100%
PP
5
#893
Gigaton Hammer Move No. 893
Effect

The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.

Power
160
Accuracy
100%
PP
5
#894
Comeuppance Move No. 894
Effect

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Power
1
Accuracy
100%
PP
10
#895
Aqua Cutter Move No. 895
Effect

The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#901
Blood Moon Move No. 901
Effect

The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.

Power
140
Accuracy
100%
PP
5
#902
Matcha Gotcha Move No. 902
Effect

The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.

Power
80
Accuracy
90%
PP
15
#903
Syrup Bomb Move No. 903
Effect

The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.

Power
60
Accuracy
85%
PP
10
#904
Ivy Cudgel Move No. 904
Effect

The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.

Power
100
Accuracy
100%
PP
10
#905
Electro Shot Move No. 905
Effect

The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.

Power
130
Accuracy
100%
PP
10
#906
Tera Starstorm Move No. 906
Effect

With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.

Power
120
Accuracy
100%
PP
5
#907
Fickle Beam Move No. 907
Effect

The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.

Power
80
Accuracy
100%
PP
5
#908
Burning Bulwark Move No. 908
Effect

The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.

Power
0
Accuracy
0%
PP
10
#909
Thunderclap Move No. 909
Effect

This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.

Power
70
Accuracy
100%
PP
5
#910
Mighty Cleave Move No. 910
Effect

The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.

Power
95
Accuracy
100%
PP
5
#911
Tachyon Cutter Move No. 911
Effect

The user attacks by launching particle blades at the target twice in a row. This attack never misses.

Power
50
Accuracy
0%
PP
10
#912
Hard Press Move No. 912
Effect

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Power
0
Accuracy
100%
PP
10
#913
Dragon Cheer Move No. 913
Effect

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

Power
0
Accuracy
0%
PP
15
#914
Alluring Voice Move No. 914
Effect

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Power
80
Accuracy
100%
PP
10
#915
Temper Flare Move No. 915
Effect

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Power
75
Accuracy
100%
PP
10
#916
Supercell Slam Move No. 916
Effect

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Power
100
Accuracy
95%
PP
15
#917
Psychic Noise Move No. 917
Effect

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Power
75
Accuracy
100%
PP
10
#918
Upper Hand Move No. 918
Effect

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Power
65
Accuracy
100%
PP
15
#919
Malignant Chain Move No. 919
Effect

The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.

Power
100
Accuracy
100%
PP
5
#10001
Shadow Rush Move No. 10001
Effect

Has an increased chance for a critical hit in Hyper Mode.

Power
55
Accuracy
100%
PP
#10002
Shadow Blast Move No. 10002
Effect

Has an increased chance for a critical hit.

Power
80
Accuracy
100%
PP
#10003
Shadow Blitz Move No. 10003
Effect

Inflicts regular damage with no additional effect.

Power
40
Accuracy
100%
PP
#10004
Shadow Bolt Move No. 10004
Effect

Has a chance to paralyze the target.

Power
75
Accuracy
100%
PP
#10005
Shadow Break Move No. 10005
Effect

Inflicts regular damage with no additional effect.

Power
75
Accuracy
100%
PP
#10006
Shadow Chill Move No. 10006
Effect

Has a chance to freeze the target.

Power
75
Accuracy
100%
PP
#10007
Shadow End Move No. 10007
Effect

User receives 1/2 its HP in recoil.

Power
120
Accuracy
60%
PP
#10008
Shadow Fire Move No. 10008
Effect

Has a chance to burn the target.

Power
75
Accuracy
100%
PP
#10009
Shadow Rave Move No. 10009
Effect

Inflicts regular damage with no additional effect.

Power
70
Accuracy
100%
PP
#10010
Shadow Storm Move No. 10010
Effect

Inflicts regular damage with no additional effect.

Power
95
Accuracy
100%
PP
#10011
Shadow Wave Move No. 10011
Effect

Inflicts regular damage with no additional effect.

Power
50
Accuracy
100%
PP
#10012
Shadow Down Move No. 10012
Effect

Lowers the target’s Defense by two stages.

Power
Accuracy
100%
PP
#10013
Shadow Half Move No. 10013
Effect

Halves HP of all Pokémon on the field. Must recharge

Power
Accuracy
100%
PP
#10014
Shadow Hold Move No. 10014
Effect

Prevents the target from leaving battle.

Power
Accuracy
PP
#10015
Shadow Mist Move No. 10015
Effect

Lowers the target’s evasion by two stages.

Power
Accuracy
100%
PP
#10017
Shadow Shed Move No. 10017
Effect

Removes Light Screen, Reflect, and Safeguard.

Power
Accuracy
PP
#10018
Shadow Sky Move No. 10018
Effect

Changes the weather to Shadow Sky for five turns.

Power
Accuracy
PP
#10019
G-Max Wildfire Move No. 10019
Effect

Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns.

Power
Accuracy
100%
PP
10
#10020
G-Max Befuddle Move No. 10020
Effect

Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep.

Power
Accuracy
100%
PP
10
#10022
G-Max Gold Rush Move No. 10022
Effect

Meowth-exclusive G-Max Move. Confuses opponents and earns more money.

Power
Accuracy
100%
PP
10
#10023
G-Max Chi Strike Move No. 10023
Effect

Machamp-exclusive G-Max Move. Increases critical hit ratio.

Power
Accuracy
100%
PP
10
#10024
G-Max Terror Move No. 10024
Effect

Gengar-exclusive G-Max Move. Prevents opponent from switching out.

Power
Accuracy
100%
PP
10
#10025
G-Max Resonance Move No. 10025
Effect

Lapras-exclusive G-Max Move. Reduces damage for 5 turns.

Power
Accuracy
100%
PP
10
#10026
G-Max Cuddle Move No. 10026
Effect

Eevee-exclusive G-Max Move. Infatuates opponents.

Power
Accuracy
100%
PP
10
#10027
G-Max Replenish Move No. 10027
Effect

Snorlax-exclusive G-Max Move. Recycles Berries.

Power
Accuracy
100%
PP
10
#10028
G-Max Malodor Move No. 10028
Effect

Garbodor-exclusive G-Max Move. Poisons opponents.

Power
Accuracy
100%
PP
10
#10029
G-Max Stonesurge Move No. 10029
Effect

Drednaw-exclusive G-Max Move. Sets up Stealth Rock.

Power
Accuracy
100%
PP
10
#10030
G-Max Wind Rage Move No. 10030
Effect

Corviknight-exclusive G-Max Move. Removes battlefield hazards.

Power
Accuracy
100%
PP
10
#10031
G-Max Stun Shock Move No. 10031
Effect

Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents.

Power
Accuracy
100%
PP
10
#10032
G-Max Finale Move No. 10032
Effect

Alcremie-exclusive G-Max Move. Heals the user's team.

Power
Accuracy
100%
PP
10
#10033
G-Max Depletion Move No. 10033
Effect

Duraludon-exclusive G-Max Move. Reduces opponent's PP.

Power
Accuracy
100%
PP
10
#10034
G-Max Gravitas Move No. 10034
Effect

Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns.

Power
Accuracy
100%
PP
10
#10035
G-Max Volcalith Move No. 10035
Effect

Coalossal-exclusive G-Max Move. Deals damage for 4 turns.

Power
Accuracy
100%
PP
10
#10036
G-Max Sandblast Move No. 10036
Effect

Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns.

Power
Accuracy
100%
PP
10
#10037
G-Max Snooze Move No. 10037
Effect

Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy.

Power
Accuracy
100%
PP
10
#10038
G-Max Tartness Move No. 10038
Effect

Flapple-exclusive G-Max Move. Reduces opponents' evasiveness.

Power
Accuracy
100%
PP
10
#10039
G-Max Sweetness Move No. 10039
Effect

Appletun-exclusive G-Max Move. Heals status conditions of user's team.

Power
Accuracy
100%
PP
10
#10040
G-Max Smite Move No. 10040
Effect

Hatterene-exclusive G-Max Move. Confuses opponents.

Power
Accuracy
100%
PP
10
#10041
G-Max Steelsurge Move No. 10041
Effect

Copperajah-exclusive G-Max Move. Sets up Spikes on the field.

Power
Accuracy
100%
PP
10
#10042
G-Max Meltdown Move No. 10042
Effect

Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row.

Power
Accuracy
100%
PP
10
#10043
G-Max Foam Burst Move No. 10043
Effect

Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed.

Power
Accuracy
100%
PP
10
#10044
G-Max Centiferno Move No. 10044
Effect

Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns.

Power
Accuracy
100%
PP
10
#10045
G-Max Cannonade Move No. 10045
Effect

Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns.

Power
Accuracy
100%
PP
10
#10046
G-Max Vine Lash Move No. 10046
Effect

Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns.

Power
Accuracy
100%
PP
10
#10047
G-Max Fireball Move No. 10047
Effect

Cinderace-exclusive G-Max Move. Ignores target's ability.

Power
Accuracy
100%
PP
10
#10048
G-Max Hydrosnipe Move No. 10048
Effect

Inteleon-exclusive G-Max Move. Ignores target's ability.

Power
Accuracy
100%
PP
10
#10049
G-Max Drum Solo Move No. 10049
Effect

Rillaboom-exclusive G-Max Move. Ignores target's ability.

Power
Accuracy
100%
PP
10
#10050
G-Max One Blow Move No. 10050
Effect

Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect.

Power
Accuracy
100%
PP
10
#10051
G-Max Rapid Flow Move No. 10051
Effect

Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect.

Power
Accuracy
100%
PP
10
#10052
Wide Slash Move No. 10052
Effect

Inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front

Power
20
Accuracy
88%
PP
10